[MPlayer-dev-eng] Adding threaded functionality to mplayer NODAEMON
Reimar.Doeffinger at stud.uni-karlsruhe.de
Fri Sep 10 17:02:21 CEST 2004
>>>20ms of audio, sync frame, check keyboard, etc, etc. With the thread
>>>approach you would likely try to decode 25 frames, then decode 20sec of
>>>audio, and then you have only a small number of threads doing actions
>>25 decoded frames at 1024x768 in RGBA: 1024*768*4*25= ca. 75 MB! I'd
>>prefer MPlayer to use a bit less memory than that!
> irrelevant since video isn't rgba. 25 frames of 1024x768 video is
> 28MB, quite reasonable.
Well, as your are arguing about 300Mhz CPUs... I also have a computer
with 32MB RAM... And depending on your filter chain you _might_ have a
rgba picture quite early on...
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