[MPlayer-dev-eng] [PATCH] win32 or sdl audio end doesn't play

Diego Biurrun diego at biurrun.de
Tue Jul 20 13:18:36 CEST 2004


On Sun, Jul 18, 2004 at 09:16:33PM +0900, attila wrote:
> On Sun, Mar 28, 2004 at 02:54:28PM -0800, Nehal wrote:
> > On Sat, 27 Mar 2004 20:51:25 -0800
> > Nehal <nehalmistry at gmx.net> wrote:
> > 
> > > the end of audio doesn't play for -ao win32 and -ao sdl. it works for -ao oss because close()ing the sound device returns after the output buffers have been played. for sdl and win32, uninit() just closes it right away. i've added a while loop with a sleep so the audio threads can play the remaining data (this seems like the right way?!?!).
> > > 
> > > i've also attached a tiny test case. if you play with '-ao sdl' w/o this patch, mplayer will exit before any of the sound data gets played.
> > > 
> > > not sure about other output devices, i tried OSS, can someone please test the alsa output devices.
> > > 
> > > Nehal
> > > 
> > i have attached a revised patch, in ao_win32, there is a small crackle sometimes at the end of a file, dwBufferLength is more than it should be (never was noticed before because the unused before got filled before the waveBlock was played). also fixes a bug in ao_sdl where SDL_MixAudio mixes audio data onto itself, thus increasing the volume and sounding slightly distorted.
> > 
> > can someone apply this now please.
> 
> Dont apply this patch, it has CRLFs.
> And yes, someone should comment it.

Supposedly patch strips them out automatically.

Diego




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