[MPlayer-dev-eng] [PATCH] vf_bmovl2 - rewrite of vf_bmovl - Extra Tasty Crispy version

Gustavo Sverzut Barbieri gsbarbieri at yahoo.com.br
Thu Oct 30 03:15:18 CET 2003


 --- Jonas Jensen <jbj at knef.dk> escreveu: > On Wed, 2003-10-29 at
19:36, Gustavo Sverzut Barbieri wrote:
> > This is bloat, IMHO.
> > 
> > You can do that in other layer outside MPlayer. This app could
> handle
> > all this things and even support text strings to be rendered...
> there
> > you handle the z-index and stuff, then give mplayer it in the right
> > way.
> 
> The whole point of bmovl2, as I see it, is to add "bloat" to MPlayer
> and
> take logic away from the external app to make things more efficient.
> In
> RVE (http://rve.sf.net) I have already implemented all the logic for
> throwing around layers of bitmaps, but bmovl2 will be faster because
> it
> can get away with updating smaller parts of the screen as it knows
> more
> about the overlay.

I know your code, and IMHO it's the way to go.

IMO bmovl is just a way to draw things over mplayer images. The
operations it handles are there just to avoid tranfering hundred MB
every frame.

Gustavo

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