[MPlayer-dev-eng] float vs. double
Sylvain Petreolle
spetreolle at yahoo.fr
Mon Sep 23 00:16:40 CEST 2002
okay, but notice that enabling double precision removes a compilation
problem encountered in liba52. (see liba52/config.h)
--- Arpi <arpi at thot.banki.hu> a écrit : > Hi,
>
> > It seems like rounding errors in some of the time sync
> calculations
> > accumulate after a while. They might be less if "double" was
> used.
> > And aren't most of our processors as fast at dealing with a
> double?
> > I guess it doesn't matter since pts_correction eventually picks
> up
> > the slack, but it uses float too, so it might get less and less
> > precise toward the end of a long movie. Just curious if there's
> a
> > reason a float is better?
>
> i didn't notice such behaviour...
>
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