[MPlayer-dev-eng] MplayerXP vs Mplayer. Hall of truth.
Nick Kurshev
nickols_k at mail.ru
Sun Mar 17 20:01:49 CET 2002
Hello, Daniel!
On 17 Mar 2002 19:52:27 +0100 you wrote:
> Am Son, 2002-03-17 um 19.10 schrieb Nick Kurshev:
>
> > Please dload mplayerxp and read README.
>
> I don't have time for games. Either its a valuable document so you
> can post a relevant excerpt here or it is not and that'd be wasting
> my time anyway.
O'k read that:
Please look at diagram of cpu decoding:
^ CPU loading /\
| | |
|----------------------|--|------------------------- 100%
| /\ | |
| | | | | /---------This frame was dropped
| /\ | | | || /\
| | | Pause | |Pause | ||| |Pause
----------------------------------------------------->
t
Indeed, the place where the diagram shows more of 100% cpu usage
doesn't exists, and mplayer drops next frame. (We really can't
get more than 100% ;)
But there are places with 0% of cpu usage - they are pauses
between frame decoding. Main goal of this technology is fill
them by frame decoding to have predecoded frames before PTS
(presentation time-stamp).
Indeed, the digits 30% and 150% are disputable but I had them.
And it's doesn't matter what causes them: decoding of B-frames
or delays during media reading - they really existed.
Conslusion: I've tested movie playback with simultaneous working
of gcc - mplayerxp doesn't drop frames and keeps realtime playback
even on Cel1-266 but mplayer drops every 3rd frame.
>
> So far your only argument for threads is that it's faster however you
> don't even explain how you measured that. If you don't care to explain
> I don't care to support you.
It hardly to mesure - only by number of dropped frame (mplayerxp drops less frames
against of mplayer on slow machines).
>
> --
> Servus,
> Daniel
>
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> http://mplayerhq.hu/mailman/listinfo/mplayer-dev-eng
>
Best regards! Nick
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