[MPlayer-dev-eng] MplayerXP vs Mplayer. Hall of truth.

Nick Kurshev nickols_k at mail.ru
Sun Mar 17 19:15:47 CET 2002


Hello, Daniel!

On 17 Mar 2002 18:58:34 +0100 you wrote:

> Am Son, 2002-03-17 um 17.32 schrieb Nick Kurshev:
> 
> > Because decoding is realtime process.
> > With thread we can decode non realtimely (simply when processor is free).
> > If you look at diagram of cpu usage (which Arpi don't like).
> > You can find out that player sleeps between light-frame decoding but when
> > stream contain hard frame it can't decode it realtimely and drops next frame.
> > My idea is have them predecoded in pauses (when main process sleeps).
> > So there is a big speedup. - Monotonous cpu loading against of peaked loading.
> 
> Why would that be benefitial instead of say prebuffering frames? Also
It said also ;)
> how do you synchronize between your threads? How many threads are you
> spawning and what are there functions? Do you have some sort of diagram 
Currently there are only 2 thread: main (mplayerxp) and video decoding
> available?
in graphics form - no
> 
> -- 
> Servus,
>        Daniel
> 
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> 


Best regards! Nick
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