[MPlayer-dev-eng] TODO

akbara akbar_a at acm.org
Fri Jan 11 03:23:26 CET 2002


well, if you dont' use some sort of filtering/anti aliasing, your textures will look really pixely..
just imagine how the textures where like in software rendering quake2 but worse..


l8rz,
-akbar 
;mysite->http://vertexabuse.cjb.net

On Thu, 10 Jan 2002 22:24:17 +0100
Michael Niedermayer <michaelni at gmx.at> wrote:

> Hi
> 
> On Thursday 10 January 2002 21:42, Arpi wrote:
> > Hi,
> >
> > > i just wanted to mention that iam still ... well again ;) working on my
> > > colored fonts idea (fonts generated with povray or some other raytracer)
> > > but i dunno if or when it will be finished and it shouldnt interfere with
> > > runtime ttf loading anyways :)
> >
> > hmm its' somehow new for me. what is teh sense/use of raytraced color
> > fonts?
> no sense, but they look cool ;)
> whats the sense of antialiased fonts?
> 
> [...]
> 
> Michael
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> 



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