[MPlayer-dev-eng] [PATCH] vo_tdfxfb.c clear screen and tiny image bug

Alex Beregszaszi alex at galaktik.hu
Wed Aug 28 20:23:18 CEST 2002


Hi,

> > +	frame_mem = (char*)mmap(0,mga_vid_config.frame_size*mga_vid
> > _config.num_frames,PROT_WRITE,MAP_SHARED,f,0);
> > +	frames[0] = frames[0] + 1*mga_vid_config.frame_size;
> 
> huh? nice way to sig11...
> 
> anwyay what's the sense of moving buffers a frame away?
to separate text mode and graphics (seems that on 3dfx it goes so)

> and the mga vs. fullscreen was discussed already, STFA
the solution would be setting up (correctly) graphics mode in vo_mga (not vo_xmga!)

-- 
Alex Beregszaszi  <alex at naxine.org>



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