[MPlayer-dev-eng] Non-inline asm code

Felix Buenemann atmosfear at users.sourceforge.net
Sun Dec 23 20:34:17 CET 2001


On Sunday, 23. December 2001 02:33, you wrote:
> Hi,
>
> > argh, you talk of totally different thing.
> > I talk of converting external assembler (blah.s files) to inline
> > assembler (asm volatile("nop;")).
> > I didn't say anything about inlining functions.
>
> he just mean (and i agree in this) mv xyz.S xyz.c, and the minimal
> modifications to get it compile. so every file can be compiled with 'gcc',
> not 'as', and every file will have teh same symbol name mangling.
> (currently obj format / symbol name mangling of asm and c compiler differs
> on some platforms, like win and openbsd).
>
yes
>
> A'rpi / Astral & ESP-team

-- 
Best Regards,
	Atmos
____________________________________________
- MPlayer Developer - http://mplayerhq.hu/ -
____________________________________________



More information about the MPlayer-dev-eng mailing list