[MPlayer-cvslog] r36338 - in trunk/libvo: matrixview.c vo_matrixview.c
reimar
subversion at mplayerhq.hu
Wed Jun 12 20:54:15 CEST 2013
Author: reimar
Date: Wed Jun 12 20:54:15 2013
New Revision: 36338
Log:
Remove unused depth test code.
Modified:
trunk/libvo/matrixview.c
trunk/libvo/vo_matrixview.c
Modified: trunk/libvo/matrixview.c
==============================================================================
--- trunk/libvo/matrixview.c Wed Jun 12 20:54:14 2013 (r36337)
+++ trunk/libvo/matrixview.c Wed Jun 12 20:54:15 2013 (r36338)
@@ -269,10 +269,6 @@ void matrixview_init(int w, int h)
// Color to clear color buffer to.
mpglClearColor(0.0f, 0.0f, 0.0f, 0.0f);
- // Depth to clear depth buffer to; type of test.
- mpglClearDepth(1.0);
- mpglDepthFunc(GL_LESS);
-
// Allow adjusting of texture color via glColor
mpglTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
@@ -280,7 +276,6 @@ void matrixview_init(int w, int h)
mpglEnable(GL_TEXTURE_2D);
mpglBlendFunc(GL_SRC_ALPHA, GL_ONE);
- mpglDisable(GL_DEPTH_TEST);
matrixview_reshape(w, h);
}
@@ -307,7 +302,7 @@ void matrixview_reshape(int w, int h)
void matrixview_draw(double currentTime, const uint8_t *data)
{
// Clear the color and depth buffers.
- mpglClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+ mpglClear(GL_COLOR_BUFFER_BIT);
// OK, let's start drawing our planer quads.
mpglBegin(GL_QUADS);
Modified: trunk/libvo/vo_matrixview.c
==============================================================================
--- trunk/libvo/vo_matrixview.c Wed Jun 12 20:54:14 2013 (r36337)
+++ trunk/libvo/vo_matrixview.c Wed Jun 12 20:54:15 2013 (r36338)
@@ -105,7 +105,6 @@ static int config(uint32_t width, uint32
image_width = width;
image_format = format;
- flags |= VOFLAG_DEPTH;
if (mpglcontext_create_window(&glctx, d_width, d_height, flags, title) < 0)
return -1;
if (glctx.setGlWindow(&glctx) == SET_WINDOW_FAILED)
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