[MPlayer-cvslog] r30190 - in trunk: configure libvo/vo_direct3d.c
reimar
subversion at mplayerhq.hu
Sun Jan 3 18:00:51 CET 2010
Author: reimar
Date: Sun Jan 3 18:00:51 2010
New Revision: 30190
Log:
Modify -vo direct3d so we do not have to link against d3d9.dll, it might
not be available on some rare systems.
Modified:
trunk/configure
trunk/libvo/vo_direct3d.c
Modified: trunk/configure
==============================================================================
--- trunk/configure Sun Jan 3 17:51:56 2010 (r30189)
+++ trunk/configure Sun Jan 3 18:00:51 2010 (r30190)
@@ -5334,11 +5334,10 @@ if test "$_direct3d" = auto ; then
int main(void) { return 0; }
EOF
_direct3d=no
- cc_check -ld3d9 && _direct3d=yes
+ cc_check && _direct3d=yes
fi
if test "$_direct3d" = yes ; then
def_direct3d='#define CONFIG_DIRECT3D 1'
- libs_mplayer="$libs_mplayer -ld3d9"
_vomodules="direct3d $_vomodules"
else
def_direct3d='#undef CONFIG_DIRECT3D'
Modified: trunk/libvo/vo_direct3d.c
==============================================================================
--- trunk/libvo/vo_direct3d.c Sun Jan 3 17:51:56 2010 (r30189)
+++ trunk/libvo/vo_direct3d.c Sun Jan 3 18:00:51 2010 (r30190)
@@ -70,6 +70,10 @@ static struct global_priv {
the movie's codec) */
D3DFORMAT desktop_fmt; /**< Desktop (screen) colorspace format.
Usually XRGB */
+
+ HANDLE d3d9_dll; /**< d3d9 Library HANDLE */
+ IDirect3D9 * (WINAPI *pDirect3DCreate9)(UINT); /**< pointer to Direct3DCreate9 function */
+
LPDIRECT3D9 d3d_handle; /**< Direct3D Handle */
LPDIRECT3DDEVICE9 d3d_device; /**< The Direct3D Adapter */
IDirect3DSurface9 *d3d_surface; /**< Offscreen Direct3D Surface. MPlayer
@@ -441,7 +445,7 @@ static int reconfigure_d3d(void)
IDirect3D9_Release(priv->d3d_handle);
/* Initialize Direct3D from the beginning */
- priv->d3d_handle = Direct3DCreate9(D3D_SDK_VERSION);
+ priv->d3d_handle = priv->pDirect3DCreate9(D3D_SDK_VERSION);
if (!priv->d3d_handle) {
mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Initializing Direct3D failed.\n");
return 0;
@@ -678,7 +682,19 @@ static int preinit(const char *arg)
> an example of how to use it.
*/
- priv->d3d_handle = Direct3DCreate9(D3D_SDK_VERSION);
+ priv->d3d9_dll = LoadLibraryA("d3d9.dll");
+ if (!priv->d3d9_dll) {
+ mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Unable to dynamically load d3d9.dll\n");
+ return -1;
+ }
+
+ priv->pDirect3DCreate9 = (void *)GetProcAddress(priv->d3d9_dll, "Direct3DCreate9");
+ if (!priv->pDirect3DCreate9) {
+ mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Unable to find entry point of Direct3DCreate9\n");
+ return -1;
+ }
+
+ priv->d3d_handle = priv->pDirect3DCreate9(D3D_SDK_VERSION);
if (!priv->d3d_handle) {
mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Initializing Direct3D failed.\n");
return -1;
@@ -861,6 +877,7 @@ static void uninit(void)
uninit_d3d();
vo_w32_uninit(); /* w32_common framework call */
+ FreeLibrary(priv->d3d9_dll);
free(priv);
priv = NULL;
}
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