[MPlayer-cvslog] r29946 - in trunk/libvo: gl_common.c vo_gl2.c w32_common.c
reimar
subversion at mplayerhq.hu
Sat Nov 21 23:27:41 CET 2009
Author: reimar
Date: Sat Nov 21 23:27:40 2009
New Revision: 29946
Log:
Add support for Windows OpenGL rendering onto a device instead of into a window.
Has little use except for experimenting - on Windows 9x it could be used to
render on monitors that were not managed by Windows, but that feature was
removed in newer Windows versions.
Modified:
trunk/libvo/gl_common.c
trunk/libvo/vo_gl2.c
trunk/libvo/w32_common.c
Modified: trunk/libvo/gl_common.c
==============================================================================
--- trunk/libvo/gl_common.c Sat Nov 21 20:50:33 2009 (r29945)
+++ trunk/libvo/gl_common.c Sat Nov 21 23:27:40 2009 (r29946)
@@ -1461,7 +1461,7 @@ static void *w32gpa(const GLubyte *procN
int setGlWindow(int *vinfo, HGLRC *context, HWND win)
{
int new_vinfo;
- HDC windc = GetDC(win);
+ HDC windc = vo_w32_get_dc(win);
HGLRC new_context = 0;
int keep_context = 0;
int res = SET_WINDOW_FAILED;
@@ -1514,7 +1514,7 @@ int setGlWindow(int *vinfo, HGLRC *conte
res = SET_WINDOW_OK;
out:
- ReleaseDC(win, windc);
+ vo_w32_release_dc(win, windc);
return res;
}
@@ -1528,9 +1528,9 @@ void releaseGlContext(int *vinfo, HGLRC
}
void swapGlBuffers(void) {
- HDC vo_hdc = GetDC(vo_w32_window);
+ HDC vo_hdc = vo_w32_get_dc(vo_w32_window);
SwapBuffers(vo_hdc);
- ReleaseDC(vo_w32_window, vo_hdc);
+ vo_w32_release_dc(vo_w32_window, vo_hdc);
}
#else
#ifdef HAVE_LIBDL
Modified: trunk/libvo/vo_gl2.c
==============================================================================
--- trunk/libvo/vo_gl2.c Sat Nov 21 20:50:33 2009 (r29945)
+++ trunk/libvo/vo_gl2.c Sat Nov 21 23:27:40 2009 (r29946)
@@ -117,7 +117,7 @@ static GLint getInternalFormat(void)
{
#ifdef GL_WIN32
PIXELFORMATDESCRIPTOR pfd;
- HDC vo_hdc = GetDC(vo_w32_window);
+ HDC vo_hdc = vo_w32_get_dc(vo_w32_window);
int pf = GetPixelFormat(vo_hdc);
if (!DescribePixelFormat(vo_hdc, pf, sizeof pfd, &pfd)) {
r_sz = g_sz = b_sz = a_sz = 0;
@@ -127,7 +127,7 @@ static GLint getInternalFormat(void)
b_sz = pfd.cBlueBits;
a_sz = pfd.cAlphaBits;
}
- ReleaseDC(vo_w32_window, vo_hdc);
+ vo_w32_release_dc(vo_w32_window, vo_hdc);
#else
if (glXGetConfig(mDisplay, gl_vinfo, GLX_RED_SIZE, &r_sz) != 0) r_sz = 0;
if (glXGetConfig(mDisplay, gl_vinfo, GLX_GREEN_SIZE, &g_sz) != 0) g_sz = 0;
Modified: trunk/libvo/w32_common.c
==============================================================================
--- trunk/libvo/w32_common.c Sat Nov 21 20:50:33 2009 (r29945)
+++ trunk/libvo/w32_common.c Sat Nov 21 23:27:40 2009 (r29946)
@@ -51,6 +51,8 @@ static uint32_t o_dheight;
static HINSTANCE hInstance;
#define vo_window vo_w32_window
HWND vo_window = 0;
+/** HDC used when rendering to a device instead of window */
+static HDC dev_hdc;
static int event_flags;
static int mon_cnt;
@@ -328,7 +330,7 @@ static void resetMode(void) {
static int createRenderingContext(void) {
HWND layer = HWND_NOTOPMOST;
PIXELFORMATDESCRIPTOR pfd;
- HDC vo_hdc = GetDC(vo_window);
+ HDC vo_hdc = vo_w32_get_dc(vo_window);
RECT r;
int pf;
if (WinID < 0) {
@@ -395,7 +397,7 @@ static int createRenderingContext(void)
mp_msg(MSGT_VO, MSGL_V, "vo: win32: running at %dx%d with depth %d\n", vo_screenwidth, vo_screenheight, vo_depthonscreen);
- ReleaseDC(vo_window, vo_hdc);
+ vo_w32_release_dc(vo_window, vo_hdc);
return 1;
}
@@ -430,6 +432,18 @@ int vo_w32_config(uint32_t width, uint32
}
/**
+ * \brief return the name of the selected device if it is indepedant
+ */
+static char *get_display_name(void) {
+ DISPLAY_DEVICE disp;
+ disp.cb = sizeof(disp);
+ EnumDisplayDevices(NULL, vo_adapter_num, &disp, 0);
+ if (disp.StateFlags & DISPLAY_DEVICE_ATTACHED_TO_DESKTOP)
+ return NULL;
+ return disp.DeviceName;
+}
+
+/**
* \brief Initialize w32_common framework.
*
* The first function that should be called from the w32_common framework.
@@ -450,6 +464,7 @@ int vo_w32_init(void) {
HICON mplayerIcon = 0;
char exedir[MAX_PATH];
HINSTANCE user32;
+ char *dev;
if (vo_window)
return 1;
@@ -497,6 +512,9 @@ int vo_w32_init(void) {
myGetMonitorInfo = GetProcAddress(user32, "GetMonitorInfoA");
myEnumDisplayMonitors = GetProcAddress(user32, "EnumDisplayMonitors");
}
+ dev_hdc = 0;
+ dev = get_display_name();
+ if (dev) dev_hdc = CreateDC(dev, NULL, NULL, NULL);
updateScreenProperties();
return 1;
@@ -564,7 +582,29 @@ void vo_w32_uninit(void) {
resetMode();
ShowCursor(1);
vo_depthonscreen = 0;
+ if (dev_hdc) DeleteDC(dev_hdc);
+ dev_hdc = 0;
DestroyWindow(vo_window);
vo_window = 0;
UnregisterClass(classname, 0);
}
+
+/**
+ * \brief get a device context to draw in
+ *
+ * \param wnd window the DC should belong to if it makes sense
+ */
+HDC vo_w32_get_dc(HWND wnd) {
+ if (dev_hdc) return dev_hdc;
+ return GetDC(wnd);
+}
+
+/**
+ * \brief release a device context
+ *
+ * \param wnd window the DC probably belongs to
+ */
+void vo_w32_release_dc(HWND wnd, HDC dc) {
+ if (dev_hdc) return;
+ ReleaseDC(wnd, dc);
+}
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