[MPlayer-cvslog] r30151 - in trunk/libvo: csputils.c csputils.h vo_gl.c vo_gl2.c
reimar
subversion at mplayerhq.hu
Thu Dec 31 20:59:58 CET 2009
Author: reimar
Date: Thu Dec 31 20:59:58 2009
New Revision: 30151
Log:
First steps to supporting different YUV->RGB conversion definitions.
The numbers are possibly still wrong though.
Modified:
trunk/libvo/csputils.c
trunk/libvo/csputils.h
trunk/libvo/vo_gl.c
trunk/libvo/vo_gl2.c
Modified: trunk/libvo/csputils.c
==============================================================================
--- trunk/libvo/csputils.c Thu Dec 31 19:25:35 2009 (r30150)
+++ trunk/libvo/csputils.c Thu Dec 31 20:59:58 2009 (r30151)
@@ -56,20 +56,50 @@ void mp_gen_gamma_map(uint8_t *map, int
void mp_get_yuv2rgb_coeffs(struct mp_csp_params *params, float yuv2rgb[3][4]) {
float uvcos = params->saturation * cos(params->hue);
float uvsin = params->saturation * sin(params->hue);
+ int format = params->format;
int i;
- float uv_coeffs[3][2] = {
- { 0.000, 1.596},
- {-0.391, -0.813},
- { 2.018, 0.000}
+ const float (*uv_coeffs)[2];
+ static const float level_adjust[4] = {-16 / 255.0, -128 / 255.0, -128 / 255.0, 1.164};
+ static const float uv_coeffs_table[MP_CSP_COUNT][3][2] = {
+ [MP_CSP_DEFAULT] = {
+ { 0.000, 1.596},
+ {-0.391, -0.813},
+ { 2.018, 0.000}
+ },
+ [MP_CSP_BT_601] = {
+ { 0.000, 1.403},
+ {-0.344, -0.714},
+ { 1.773, 0.000}
+ },
+ [MP_CSP_BT_709] = {
+ { 0.0000, 1.5701},
+ {-0.1870, -0.4664},
+ { 1.8556, 0.0000}
+ },
+ [MP_CSP_SMPTE_240M] = {
+ { 0.0000, 1.5756},
+ {-0.2253, -0.5000},
+ { 1.8270, 0.0000}
+ },
+ [MP_CSP_EBU] = {
+ { 0.000, 1.140},
+ {-0.396, -0.581},
+ { 2.029, 0.000}
+ },
};
+
+ if (format < 0 || format >= MP_CSP_COUNT)
+ format = MP_CSP_DEFAULT;
+ uv_coeffs = uv_coeffs_table[format];
+
for (i = 0; i < 3; i++) {
yuv2rgb[i][COL_C] = params->brightness;
- yuv2rgb[i][COL_Y] = 1.164 * params->contrast;
- yuv2rgb[i][COL_C] += (-16 / 255.0) * yuv2rgb[i][COL_Y];
+ yuv2rgb[i][COL_Y] = level_adjust[COL_C] * params->contrast;
+ yuv2rgb[i][COL_C] += level_adjust[COL_Y] * yuv2rgb[i][COL_Y];
yuv2rgb[i][COL_U] = uv_coeffs[i][0] * uvcos + uv_coeffs[i][1] * uvsin;
- yuv2rgb[i][COL_C] += (-128 / 255.0) * yuv2rgb[i][COL_U];
+ yuv2rgb[i][COL_C] += level_adjust[COL_U] * yuv2rgb[i][COL_U];
yuv2rgb[i][COL_V] = uv_coeffs[i][0] * uvsin + uv_coeffs[i][1] * uvcos;
- yuv2rgb[i][COL_C] += (-128 / 255.0) * yuv2rgb[i][COL_V];
+ yuv2rgb[i][COL_C] += level_adjust[COL_V] * yuv2rgb[i][COL_V];
// this "centers" contrast control so that e.g. a contrast of 0
// leads to a grey image, not a black one
yuv2rgb[i][COL_C] += 0.5 - params->contrast / 2.0;
Modified: trunk/libvo/csputils.h
==============================================================================
--- trunk/libvo/csputils.h Thu Dec 31 19:25:35 2009 (r30150)
+++ trunk/libvo/csputils.h Thu Dec 31 20:59:58 2009 (r30151)
@@ -21,7 +21,17 @@
#include <stdint.h>
+enum mp_csp_standard {
+ MP_CSP_DEFAULT,
+ MP_CSP_BT_601,
+ MP_CSP_BT_709,
+ MP_CSP_SMPTE_240M,
+ MP_CSP_EBU,
+ MP_CSP_COUNT
+};
+
struct mp_csp_params {
+ enum mp_csp_standard format;
float brightness;
float contrast;
float hue;
Modified: trunk/libvo/vo_gl.c
==============================================================================
--- trunk/libvo/vo_gl.c Thu Dec 31 19:25:35 2009 (r30150)
+++ trunk/libvo/vo_gl.c Thu Dec 31 20:59:58 2009 (r30151)
@@ -216,7 +216,7 @@ static void update_yuvconv(void) {
float ggamma = exp(log(8.0) * eq_ggamma / 100.0);
float bgamma = exp(log(8.0) * eq_bgamma / 100.0);
gl_conversion_params_t params = {gl_target, yuvconvtype,
- {bri, cont, hue, sat, rgamma, ggamma, bgamma},
+ {MP_CSP_DEFAULT, bri, cont, hue, sat, rgamma, ggamma, bgamma},
texture_width, texture_height, 0, 0, filter_strength};
mp_get_chroma_shift(image_format, &xs, &ys);
params.chrom_texw = params.texw >> xs;
Modified: trunk/libvo/vo_gl2.c
==============================================================================
--- trunk/libvo/vo_gl2.c Thu Dec 31 19:25:35 2009 (r30150)
+++ trunk/libvo/vo_gl2.c Thu Dec 31 20:59:58 2009 (r30151)
@@ -571,7 +571,7 @@ static int initGl(uint32_t d_width, uint
if (is_yuv) {
int xs, ys;
gl_conversion_params_t params = {GL_TEXTURE_2D, use_yuv,
- {0.0, 1.0, 0.0, 1.0, 1.0, 1.0, 1.0},
+ {MP_CSP_DEFAULT, 0.0, 1.0, 0.0, 1.0, 1.0, 1.0, 1.0},
texture_width, texture_height, 0, 0, 0};
switch (use_yuv) {
case YUV_CONVERSION_FRAGMENT_LOOKUP:
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