[MPlayer-cvslog] r23340 - trunk/libass/ass_render.c
eugeni
subversion at mplayerhq.hu
Fri May 18 20:58:34 CEST 2007
Author: eugeni
Date: Fri May 18 20:58:34 2007
New Revision: 23340
Log:
Revert y-axis rotation. Change order of rotations.
Now rotations are performed in the following order: X, Y, Z. Before this, it
was the other way around. Also, in FreeType Y axis is directed upwards, so the
corresponding rotation must be reverted.
Modified:
trunk/libass/ass_render.c
Modified: trunk/libass/ass_render.c
==============================================================================
--- trunk/libass/ass_render.c (original)
+++ trunk/libass/ass_render.c Fri May 18 20:58:34 2007
@@ -1670,6 +1670,7 @@ static inline void transform_glyph_3d(FT
*/
static void transform_3d(FT_Vector shift, FT_Glyph* glyph, FT_Glyph* glyph2, double frx, double fry, double frz)
{
+ fry = - fry; // FreeType's y axis goes in the opposite direction
if (frx != 0. || fry != 0. || frz != 0.) {
double m[16];
double sx = sin(frx);
@@ -1678,10 +1679,10 @@ static void transform_3d(FT_Vector shift
double cx = cos(frx);
double cy = cos(fry);
double cz = cos(frz);
- m[0] = cy * cz; m[1] = cz*sx*sy + sz*cx; m[2] = sz*sx - cz*cx*sy; m[3] = 0.0;
- m[4] = -sz*cy; m[5] = cz*cx - sz*sy*sx; m[6] = sz*sy*cx + cz*sx; m[7] = 0.0;
- m[8] = sy; m[9] = -sx*cy; m[10] = cx*cy; m[11] = 0.0;
- m[12] = 0.0; m[13] = 0.0; m[14] = 0.0; m[15] = 1.0;
+ m[0] = cy * cz; m[1] = cy*sz; m[2] = -sy; m[3] = 0.0;
+ m[4] = -cx*sz + sx*sy*cz; m[5] = cx*cz + sx*sy*sz; m[6] = sx*cy; m[7] = 0.0;
+ m[8] = sx*sz + cx*sy*cz; m[9] = -sx*cz + cx*sy*sz; m[10] = cx*cy; m[11] = 0.0;
+ m[12] = 0.0; m[13] = 0.0; m[14] = 0.0; m[15] = 1.0;
if (glyph && *glyph)
transform_glyph_3d(*glyph, m, shift);
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