[MPlayer-cvslog] r22277 - in trunk/libass: ass.c ass_render.c ass_types.h
eugeni
subversion at mplayerhq.hu
Mon Feb 19 19:01:49 CET 2007
Author: eugeni
Date: Mon Feb 19 19:01:49 2007
New Revision: 22277
Modified:
trunk/libass/ass.c
trunk/libass/ass_render.c
trunk/libass/ass_types.h
Log:
Correct implementation of text spacing.
Modified: trunk/libass/ass.c
==============================================================================
--- trunk/libass/ass.c (original)
+++ trunk/libass/ass.c Mon Feb 19 19:01:49 2007
@@ -352,7 +352,7 @@
INTVAL(Italic)
INTVAL(Underline)
INTVAL(StrikeOut)
- INTVAL(Spacing)
+ FPVAL(Spacing)
INTVAL(Angle)
INTVAL(BorderStyle)
INTVAL(Alignment)
@@ -440,7 +440,7 @@
INTVAL(Italic)
INTVAL(Underline)
INTVAL(StrikeOut)
- INTVAL(Spacing)
+ FPVAL(Spacing)
INTVAL(Angle)
INTVAL(BorderStyle)
INTVAL(Alignment)
Modified: trunk/libass/ass_render.c
==============================================================================
--- trunk/libass/ass_render.c (original)
+++ trunk/libass/ass_render.c Mon Feb 19 19:01:49 2007
@@ -150,7 +150,7 @@
int org_x, org_y; // origin
char have_origin; // origin is explicitly defined; if 0, get_base_point() is used
double scale_x, scale_y;
- int hspacing; // distance between letters, in pixels
+ double hspacing; // distance between letters, in pixels
double border; // outline width
uint32_t c[4]; // colors(Primary, Secondary, so on) in RGBA
int clip_x0, clip_y0, clip_x1, clip_y1;
@@ -713,11 +713,11 @@
render_context.scale_y = render_context.style->ScaleY;
}
} else if (mystrcmp(&p, "fsp")) {
- int val;
- if (mystrtoi(&p, 10, &val))
- render_context.hspacing = val * pwr;
+ double val;
+ if (mystrtod(&p, &val))
+ render_context.hspacing = render_context.hspacing * ( 1 - pwr ) + val * pwr;
else
- render_context.hspacing = 0;
+ render_context.hspacing = render_context.style->Spacing;
} else if (mystrcmp(&p, "fs")) {
int val;
if (mystrtoi(&p, 10, &val))
@@ -1158,7 +1158,7 @@
change_border(-1.);
render_context.scale_x = render_context.style->ScaleX;
render_context.scale_y = render_context.style->ScaleY;
- render_context.hspacing = 0; // FIXME
+ render_context.hspacing = render_context.style->Spacing;
render_context.be = 0;
render_context.shadow = render_context.style->Shadow;
render_context.frx = render_context.fry = 0.;
@@ -1711,7 +1711,7 @@
text_info.glyphs[text_info.length].pos.y = d6_to_int(pen.y);
pen.x += text_info.glyphs[text_info.length].advance.x;
- pen.x += render_context.hspacing;
+ pen.x += double_to_d6(render_context.hspacing);
pen.y += text_info.glyphs[text_info.length].advance.y;
// if it's an outline glyph, we still need to fill the bbox
Modified: trunk/libass/ass_types.h
==============================================================================
--- trunk/libass/ass_types.h (original)
+++ trunk/libass/ass_types.h Mon Feb 19 19:01:49 2007
@@ -43,7 +43,7 @@
int StrikeOut;
double ScaleX;
double ScaleY;
- int Spacing;
+ double Spacing;
int Angle;
int BorderStyle;
double Outline;
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