[MPlayer-cvslog] r23165 - in trunk/gui/win32: gui.c interface.c
vayne
subversion at mplayerhq.hu
Sun Apr 29 00:09:01 CEST 2007
Author: vayne
Date: Sun Apr 29 00:09:01 2007
New Revision: 23165
Log:
compilation fix for disabling dvd functionality, patch by <bangbangbear at gmail dot com>, slightly modified by me.
Modified:
trunk/gui/win32/gui.c
trunk/gui/win32/interface.c
Modified: trunk/gui/win32/gui.c
==============================================================================
--- trunk/gui/win32/gui.c (original)
+++ trunk/gui/win32/gui.c Sun Apr 29 00:09:01 2007
@@ -1005,29 +1005,27 @@ static LRESULT CALLBACK EventProc(HWND h
{
if(LOWORD(wParam) - IDPLAYDISK == cdromdrive)
{
-#ifdef USE_DVDREAD
sprintf(searchpath, "%sVIDEO_TS", device + pos);
if(GetFileAttributes(searchpath) != INVALID_FILE_ATTRIBUTES)
{
+#ifdef USE_DVDREAD
if (dvd_device) free(dvd_device);
dvd_device = strdup(device + pos);
dvd_title = dvd_chapter = dvd_angle = 1;
handlemsg(hWnd, evPlayDVD);
- }
#endif
-#ifdef HAVE_LIBCDIO
+ }
sprintf(searchpath, "%sTrack01.cda", device + pos);
if(GetFileAttributes(searchpath) != INVALID_FILE_ATTRIBUTES)
{
+#ifdef HAVE_LIBCDIO
if (cdrom_device) free(cdrom_device);
cdrom_device = strdup(device + pos);
/* mplayer doesn't seem to like the trailing \ after the device name */
cdrom_device[2]=0;
handlemsg(hWnd, evPlayCD);
- }
#endif
- else
- {
+ } else {
HANDLE searchhndl;
WIN32_FIND_DATA finddata;
sprintf(searchpath, "%smpegav\\*.dat", device + pos);
Modified: trunk/gui/win32/interface.c
==============================================================================
--- trunk/gui/win32/interface.c (original)
+++ trunk/gui/win32/interface.c Sun Apr 29 00:09:01 2007
@@ -271,6 +271,7 @@ static void guiSetEvent(int event)
{
switch(guiIntfStruct.StreamType)
{
+#ifdef USE_DVDREAD
case STREAMTYPE_DVD:
{
guiIntfStruct.Title = guiIntfStruct.DVD.current_title;
@@ -280,6 +281,7 @@ static void guiSetEvent(int event)
guiGetEvent(guiCEvent, (void *) guiSetPlay);
break;
}
+#endif
default:
{
guiIntfStruct.FilenameChanged = guiIntfStruct.NewPlay = 1;
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