[Mplayer-cvslog] CVS: main dec_video.c,1.115,1.116 roqav.h,1.2,1.3 roqav.c,1.2,1.3

Mike Melanson melanson at mplayer.dev.hu
Mon Mar 4 06:58:07 CET 2002


Update of /cvsroot/mplayer/main
In directory mplayer:/var/tmp.root/cvs-serv22427

Modified Files:
	dec_video.c roqav.h roqav.c 
Log Message:
first pass at RoQ video decoder...not exactly qualified as 'working' at
this point


Index: dec_video.c
===================================================================
RCS file: /cvsroot/mplayer/main/dec_video.c,v
retrieving revision 1.115
retrieving revision 1.116
diff -u -r1.115 -r1.116
--- dec_video.c	3 Mar 2002 18:29:05 -0000	1.115
+++ dec_video.c	4 Mar 2002 05:57:57 -0000	1.116
@@ -469,7 +469,7 @@
    break;
  case VFM_CINEPAK: {
 #ifdef USE_MP_IMAGE
-   sh_video->image->type=MP_IMGTYPE_STATIC;
+   sh_video->image->type=MP_IMGTYPE_IP;
 #else
    int bpp=((out_fmt&255)+7)/8;
    sh_video->our_out_buffer_size = sh_video->disp_w*sh_video->disp_h*bpp;
@@ -1190,9 +1190,8 @@
    blit_frame = 3;
    break;
  case VFM_ROQVIDEO:
-   roq_decode_video(start, in_size, sh_video->our_out_buffer,
-     sh_video->disp_w, sh_video->disp_h, sh_video->context);
-   blit_frame = 3;
+   roq_decode_video(sh_video->context, start, in_size, mpi);
+   blit_frame = 2;
    break;
   case VFM_QTRPZA:
     qt_decode_rpza(

Index: roqav.h
===================================================================
RCS file: /cvsroot/mplayer/main/roqav.h,v
retrieving revision 1.2
retrieving revision 1.3
diff -u -r1.2 -r1.3
--- roqav.h	2 Feb 2002 22:45:39 -0000	1.2
+++ roqav.h	4 Mar 2002 05:57:57 -0000	1.3
@@ -2,8 +2,8 @@
 #define ROQAV_H
 
 void *roq_decode_video_init(void);
-void roq_decode_video(unsigned char *encoded, int encoded_size,
-  unsigned char *decoded, int width, int height, void *context);
+void roq_decode_video(void *context, unsigned char *encoded, 
+  int encoded_size, mp_image_t *mpi);
 
 void *roq_decode_audio_init(void);
 int roq_decode_audio(unsigned short *output, unsigned char *input,

Index: roqav.c
===================================================================
RCS file: /cvsroot/mplayer/main/roqav.c,v
retrieving revision 1.2
retrieving revision 1.3
diff -u -r1.2 -r1.3
--- roqav.c	2 Feb 2002 22:45:39 -0000	1.2
+++ roqav.c	4 Mar 2002 05:57:57 -0000	1.3
@@ -6,10 +6,12 @@
           http://www.csse.monash.edu.au/~timf/videocodec.html
 */
 
-#include "config.h"
-#include "bswap.h"
 #include <stdio.h>
 #include <stdlib.h>
+#include "config.h"
+#include "bswap.h"
+#include "mp_msg.h"
+#include "mp_image.h"
 
 #define LE_16(x) (le2me_16(*(unsigned short *)(x)))
 #define LE_32(x) (le2me_32(*(unsigned int *)(x)))
@@ -17,20 +19,699 @@
 #define CLAMP_S16(x)  if (x < -32768) x = -32768; \
   else if (x > 32767) x = 32767;
 #define SE_16BIT(x)  if (x & 0x8000) x -= 0x10000;
-// sign extend a 4-bit value
 
+// RoQ chunk types
+#define RoQ_INFO           0x1001
+#define RoQ_QUAD_CODEBOOK  0x1002
+#define RoQ_QUAD_VQ        0x1011
+#define RoQ_SOUND_MONO     0x1020
+#define RoQ_SOUND_STEREO   0x1021
+
+#define MAX_ROQ_CODEBOOK_SIZE 256
+
+// codebook entry for 2x2 vector
+typedef struct
+{
+  // upper and lower luminance value pairs of 2x2 vector: [y0 y1], [y2 y3]
+  unsigned short v2_y_u;
+  unsigned short v2_y_l;
+
+  // chrominance components
+  unsigned char u, v;
+
+  // maintain separate bytes for the luminance values as well
+  unsigned char y0, y1, y2, y3;
+} roq_v2_codebook;
+
+// codebook entry for 4x4 vector
+typedef struct
+{
+  // these variables are for rendering a 4x4 block built from 4 2x2
+  // vectors [va vb vc vd]; e.g.:
+  // v4_y_row1 = [va.y0 va.y1 vb.y0 vb.y1]
+  // v4_y_row4 = [vc.y2 vc.y3 vd.y2 vd.y3]
+  unsigned long v4_y_row1;
+  unsigned long v4_y_row2;
+  unsigned long v4_y_row3;
+  unsigned long v4_y_row4;
+  // ex: v4_u_row1 = [va.u vb.u]
+  //     v4_u_row2 = [vc.u vd.u]
+  unsigned short v4_u_row1;
+  unsigned short v4_u_row2;
+  unsigned short v4_v_row1;
+  unsigned short v4_v_row2;
+
+  // these variables are for rendering a 4x4 block doublesized to an
+  // 8x8 block
+  // ex: v4d_y_rows_12_l contains the 4 luminance values used to paint
+  // the left half (4 pixels) of rows 1 and 2 of the 8x8 block, which
+  // will be comprised from the original 2x2 vectors as
+  // [va.y0 va.y0 va.y1 va.y1]
+  unsigned long v4d_y_rows_12_l;
+  unsigned long v4d_y_rows_12_r;
+  unsigned long v4d_y_rows_34_l;
+  unsigned long v4d_y_rows_34_r;
+  unsigned long v4d_y_rows_56_l;
+  unsigned long v4d_y_rows_56_r;
+  unsigned long v4d_y_rows_78_l;
+  unsigned long v4d_y_rows_78_r;
+  // doublesized chrominance values
+  // ex: v4d_u_rows_12 = [va.u va.u vb.u vb.u]
+  unsigned long v4d_u_rows_12;
+  unsigned long v4d_u_rows_34;
+  unsigned long v4d_v_rows_12;
+  unsigned long v4d_v_rows_34;
+} roq_v4_codebook;
+
+typedef struct
+{
+  roq_v2_codebook v2[MAX_ROQ_CODEBOOK_SIZE];
+  roq_v4_codebook v4[MAX_ROQ_CODEBOOK_SIZE];
+  mp_image_t *prev_frame;
+} roqvideo_info;
+
+
+// This function fills in the missing information for a v2 vector after
+// loading the Y, U and V values.
+inline void prep_v2(roq_v2_codebook *v2)
+{
+  v2->v2_y_u = be2me_16((v2->y0 << 8) | v2->y1);
+  v2->v2_y_l = be2me_16((v2->y2 << 8) | v2->y3);
+}
+
+// This function fills in the missing information for a v4 vector based
+// on 4 v2 indices.
+void prep_v4(roq_v4_codebook *v4,
+  roq_v2_codebook *v2_a, roq_v2_codebook *v2_b,
+  roq_v2_codebook *v2_c, roq_v2_codebook *v2_d)
+{
+  // fill in the v4 variables
+  v4->v4_y_row1 = be2me_32((v2_a->v2_y_u << 16) | v2_b->v2_y_u);
+  v4->v4_y_row2 = be2me_32((v2_a->v2_y_l << 16) | v2_b->v2_y_l);
+  v4->v4_y_row3 = be2me_32((v2_c->v2_y_u << 16) | v2_d->v2_y_u);
+  v4->v4_y_row4 = be2me_32((v2_c->v2_y_l << 16) | v2_d->v2_y_l);
+
+  v4->v4_u_row1 = be2me_16((v2_a->u << 8) | v2_b->u);
+  v4->v4_u_row2 = be2me_16((v2_c->u << 8) | v2_d->u);
+
+  v4->v4_v_row1 = be2me_16((v2_a->v << 8) | v2_b->v);
+  v4->v4_v_row2 = be2me_16((v2_c->v << 8) | v2_d->v);
+
+  // fill in the doublesized v4 variables
+  v4->v4d_y_rows_12_l = be2me_32((v2_a->y0 << 24) | (v2_a->y0 << 16) |
+    (v2_a->y1 << 8) | v2_a->y1);
+  v4->v4d_y_rows_12_r = be2me_32((v2_b->y0 << 24) | (v2_b->y0 << 16) |
+    (v2_b->y1 << 8) | v2_b->y1);
+
+  v4->v4d_y_rows_34_l = be2me_32((v2_a->y2 << 24) | (v2_a->y2 << 16) |
+    (v2_a->y3 << 8) | v2_a->y3);
+  v4->v4d_y_rows_34_r = be2me_32((v2_b->y2 << 24) | (v2_b->y2 << 16) |
+    (v2_b->y3 << 8) | v2_b->y3);
+
+  v4->v4d_y_rows_56_l = be2me_32((v2_c->y0 << 24) | (v2_c->y0 << 16) |
+    (v2_c->y1 << 8) | v2_c->y1);
+  v4->v4d_y_rows_56_r = be2me_32((v2_d->y0 << 24) | (v2_d->y0 << 16) |
+    (v2_d->y1 << 8) | v2_d->y1);
+
+  v4->v4d_y_rows_78_l = be2me_32((v2_c->y2 << 24) | (v2_c->y2 << 16) |
+    (v2_d->y3 << 8) | v2_d->y3);
+  v4->v4d_y_rows_78_r = be2me_32((v2_c->y2 << 24) | (v2_c->y2 << 16) |
+    (v2_d->y3 << 8) | v2_d->y3);
+
+  v4->v4d_u_rows_12 = be2me_32((v2_a->u << 24) | (v2_a->u << 16) |
+    (v2_b->u << 8) | v2_b->u);
+  v4->v4d_u_rows_34 = be2me_32((v2_c->u << 24) | (v2_c->u << 16) |
+    (v2_d->u << 8) | v2_d->u);
+
+  v4->v4d_v_rows_12 = be2me_32((v2_a->v << 24) | (v2_a->v << 16) |
+    (v2_b->v << 8) | v2_b->v);
+  v4->v4d_v_rows_34 = be2me_32((v2_c->v << 24) | (v2_c->v << 16) |
+    (v2_d->v << 8) | v2_d->v);
+}
+
+// This function copies the 4x4 block from the prev_*_planes to the
+// current *_planes.
+inline void copy_4x4_block(
+  unsigned char *y_plane,
+  unsigned char *u_plane,
+  unsigned char *v_plane,
+  unsigned char *prev_y_plane,
+  unsigned char *prev_u_plane,
+  unsigned char *prev_v_plane,
+  unsigned int y_stride,
+  unsigned int u_stride,
+  unsigned int v_stride)
+{
+  // copy over the luminance components
+  *(unsigned int *)y_plane = *(unsigned int *)prev_y_plane;
+  y_plane += y_stride;
+  prev_y_plane += y_stride;
+  *(unsigned int *)y_plane = *(unsigned int *)prev_y_plane;
+  y_plane += y_stride;
+  prev_y_plane += y_stride;
+  *(unsigned int *)y_plane = *(unsigned int *)prev_y_plane;
+  y_plane += y_stride;
+  prev_y_plane += y_stride;
+  *(unsigned int *)y_plane = *(unsigned int *)prev_y_plane;
+
+  // copy the chrominance values
+  *(unsigned short*)u_plane = *(unsigned short*)prev_u_plane;
+  u_plane += u_stride;
+  *(unsigned short*)u_plane = *(unsigned short*)prev_u_plane;
+
+  *(unsigned short*)v_plane = *(unsigned short*)prev_v_plane;
+  v_plane += v_stride;
+  *(unsigned short*)v_plane = *(unsigned short*)prev_v_plane;
+}
+
+// This function copies the 8x8 block from the prev_*_planes to the
+// current *_planes.
+inline void copy_8x8_block(
+  unsigned char *y_plane,
+  unsigned char *u_plane,
+  unsigned char *v_plane,
+  unsigned char *prev_y_plane,
+  unsigned char *prev_u_plane,
+  unsigned char *prev_v_plane,
+  unsigned int y_stride,
+  unsigned int u_stride,
+  unsigned int v_stride)
+{
+  // copy over the luminance components
+  ((unsigned int *)y_plane)[0] = ((unsigned int *)prev_y_plane)[0];
+  ((unsigned int *)y_plane)[1] = ((unsigned int *)prev_y_plane)[1];
+
+  y_plane += y_stride;
+  prev_y_plane += y_stride;
+  ((unsigned int *)y_plane)[0] = ((unsigned int *)prev_y_plane)[0];
+  ((unsigned int *)y_plane)[1] = ((unsigned int *)prev_y_plane)[1];
+
+  y_plane += y_stride;
+  prev_y_plane += y_stride;
+  ((unsigned int *)y_plane)[0] = ((unsigned int *)prev_y_plane)[0];
+  ((unsigned int *)y_plane)[1] = ((unsigned int *)prev_y_plane)[1];
+
+  y_plane += y_stride;
+  prev_y_plane += y_stride;
+  ((unsigned int *)y_plane)[0] = ((unsigned int *)prev_y_plane)[0];
+  ((unsigned int *)y_plane)[1] = ((unsigned int *)prev_y_plane)[1];
+
+  // copy the chrominance values
+  *(unsigned int*)u_plane = *(unsigned int*)prev_u_plane;
+  u_plane += u_stride;
+  *(unsigned int*)u_plane = *(unsigned int*)prev_u_plane;
+  u_plane += u_stride;
+  *(unsigned int*)u_plane = *(unsigned int*)prev_u_plane;
+  u_plane += u_stride;
+  *(unsigned int*)u_plane = *(unsigned int*)prev_u_plane;
+
+  *(unsigned int*)v_plane = *(unsigned int*)prev_v_plane;
+  v_plane += v_stride;
+  *(unsigned int*)v_plane = *(unsigned int*)prev_v_plane;
+  v_plane += v_stride;
+  *(unsigned int*)v_plane = *(unsigned int*)prev_v_plane;
+  v_plane += v_stride;
+  *(unsigned int*)v_plane = *(unsigned int*)prev_v_plane;
+}
+
+// This function creates storage space for the vector codebooks.
 void *roq_decode_video_init(void)
 {
+  roqvideo_info *info =
+    (roqvideo_info *)malloc(sizeof(roqvideo_info));
+
+  info->prev_frame = NULL;
+
+  return info;
 }
 
-void roq_decode_video(
-  unsigned char *encoded,
-  int encoded_size,
-  unsigned char *decoded,
-  int width,
-  int height,
-  void *context)
+#define FETCH_NEXT_CODE() \
+  if (current_roq_codeword == 0xFFFF0000) \
+  { \
+    if (stream_ptr + 2 > encoded_size) \
+    { \
+      mp_msg(MSGT_DECVIDEO, MSGL_WARN,  \
+        "RoQ video: stream pointer just went out of bounds\n"); \
+      return; \
+    } \
+    current_roq_codeword = (0x0000FFFF) | \
+      (encoded[stream_ptr++] << 16) | \
+      (encoded[stream_ptr++] << 24); \
+  } \
+  roq_code = ((current_roq_codeword >> 30) & 0x03); \
+  current_roq_codeword <<= 2;
+
+//printf (" %d\n", roq_code);
+
+#define FETCH_NEXT_ARGUMENT() \
+  if (stream_ptr + 1 > encoded_size) \
+  { \
+    mp_msg(MSGT_DECVIDEO, MSGL_WARN,  \
+      "RoQ video: stream pointer just went out of bounds\n"); \
+    return; \
+  } \
+  argument = encoded[stream_ptr++];
+
+#define CHECK_PREV_FRAME() \
+  if (!info->prev_frame) \
+  { \
+    mp_msg(MSGT_DECVIDEO, MSGL_WARN, \
+      "RoQ video: can't handle motion vector when there's no previous frame\n"); \
+    return; \
+  }
+
+
+void roq_decode_video(void *context, unsigned char *encoded,
+  int encoded_size, mp_image_t *mpi)
 {
+  roqvideo_info *info = (roqvideo_info *)context;
+
+  int stream_ptr = 0;
+  int i, j, k;
+  int chunk_length;
+  int v2_count;
+  int v4_count;
+  int v2_ia, v2_ib, v2_ic, v2_id;
+
+  int roq_code;
+  unsigned int current_roq_codeword = 0xFFFF0000;
+  unsigned char argument = 0;
+  int mean_motion_x;
+  int mean_motion_y;
+  int dx_y, dy_y; // for calculating the motion vector
+  int dx_c, dy_c; // motion vector for chrominance components
+
+  int mblock_x = 0;
+  int mblock_y = 0;
+  int quad8_x, quad8_y;  // for pointing to 8x8 blocks in a macroblock
+  int quad4_x, quad4_y;  // for pointing to 4x4 blocks in an 8x8 block
+  int quad2_x, quad2_y;  // for pointing to 2x2 blocks in a 4x4 block
+
+  unsigned char *y_plane;
+  unsigned char *u_plane;
+  unsigned char *v_plane;
+  unsigned char *prev_y_plane;
+  unsigned char *prev_u_plane;
+  unsigned char *prev_v_plane;
+  unsigned int y_stride = mpi->stride[0];
+  unsigned int u_stride = mpi->stride[1];
+  unsigned int v_stride = mpi->stride[2];
+
+  roq_v4_codebook v4;
+  roq_v2_codebook v2;
+
+
+static int counter = 0;
+//printf ("frame %d\n", counter++);
+
+
+  // make sure the encoded chunk is of minimal acceptable length
+  if (encoded_size < 8)
+  {
+    mp_msg(MSGT_DECVIDEO, MSGL_WARN, 
+      "RoQ video: chunk isn't even 8 bytes long (minimum acceptable length)\n");
+    return;
+  }
+
+  // make sure the resolution checks out
+  if ((mpi->width % 16 != 0) || (mpi->height % 16 != 0))
+  {
+    mp_msg(MSGT_DECVIDEO, MSGL_WARN, 
+      "RoQ video resolution: %d x %d; expected dimensions divisible by 16\n");
+    return;
+  }
+
+  if (LE_16(&encoded[stream_ptr]) == RoQ_QUAD_CODEBOOK)
+  {
+printf ("parsing codebook\n");
+    stream_ptr += 2;
+    chunk_length = LE_32(&encoded[stream_ptr]);
+    stream_ptr += 4;
+    v4_count = encoded[stream_ptr++];
+    if (v4_count == 0)
+      v4_count = 256;
+    v2_count = encoded[stream_ptr++];
+    if (v2_count == 0)
+      v2_count = 256;
+
+    // make sure the lengths agree with each other
+    if (((v2_count * 6) + (v4_count * 4)) != chunk_length)
+    {
+      mp_msg(MSGT_DECVIDEO, MSGL_WARN,
+        "RoQ video: encountered quad codebook chunk with weird lengths (1)\n");
+      return;
+    }
+    if ((v2_count * 6) > (encoded_size - stream_ptr))
+    {
+      mp_msg(MSGT_DECVIDEO, MSGL_WARN,
+        "RoQ video: encountered quad codebook chunk with weird lengths (2)\n");
+      return;
+    }
+
+    // load the 2x2 vectors
+    for (i = 0; i < v2_count; i++)
+    {
+      info->v2[i].y0 = encoded[stream_ptr++];
+      info->v2[i].y1 = encoded[stream_ptr++];
+      info->v2[i].y2 = encoded[stream_ptr++];
+      info->v2[i].y3 = encoded[stream_ptr++];
+      info->v2[i].v = encoded[stream_ptr++];
+      info->v2[i].u = encoded[stream_ptr++];
+      prep_v2(&info->v2[i]);
+    }
+
+    if ((v4_count * 4) > (encoded_size - stream_ptr))
+    {
+      mp_msg(MSGT_DECVIDEO, MSGL_WARN,
+        "RoQ video: encountered quad codebook chunk with weird lengths (3)\n");
+      return;
+    }
+
+    // load the 4x4 vectors
+    for (i = 0; i < v4_count; i++)
+    {
+      v2_ia = encoded[stream_ptr++];
+      v2_ib = encoded[stream_ptr++];
+      v2_ic = encoded[stream_ptr++];
+      v2_id = encoded[stream_ptr++];
+      prep_v4(&info->v4[i], &info->v2[v2_ia], &info->v2[v2_ib],
+        &info->v2[v2_ic], &info->v2[v2_id]);
+    }
+  }
+
+  if (LE_16(&encoded[stream_ptr]) == RoQ_QUAD_VQ)
+  {
+printf ("parsing quad vq\n");
+    stream_ptr += 2;
+    chunk_length = LE_32(&encoded[stream_ptr]);
+    stream_ptr += 4;
+    mean_motion_y = encoded[stream_ptr++];
+    mean_motion_x = encoded[stream_ptr++];
+
+    // iterate through the 16x16 macroblocks
+    for (mblock_y = 0; mblock_y < mpi->height; mblock_y += 16)
+    {
+      for (mblock_x = 0; mblock_x < mpi->width; mblock_x += 16)
+      {
+        quad8_x = mblock_x;
+        quad8_y = mblock_y;
+
+        // iterate through the 4 quadrants of the macroblock
+        for (i = 0; i < 4; i++)
+        {
+          if (quad8_x & 8)
+          {
+            quad8_x -= 8;
+            quad8_y += 8;
+          }
+          else
+            quad8_x += 8;
+
+          // set up the planes
+          y_plane = mpi->planes[0] + quad8_y * y_stride + quad8_x;
+          u_plane = mpi->planes[1] + (quad8_y / 2) * u_stride + (quad8_x / 2);
+          v_plane = mpi->planes[2] + (quad8_y / 2) * v_stride + (quad8_x / 2);
+
+          // decide how to handle this 8x8 quad
+          FETCH_NEXT_CODE();
+          switch(roq_code)
+          {
+            // 8x8 block is painted with the same block as the last frame
+            case 0:
+              CHECK_PREV_FRAME();
+              // prepare the pointers to the planes in the previous frame
+              prev_y_plane = info->prev_frame->planes[0] +
+                quad8_y * y_stride + quad8_x;
+              prev_u_plane = info->prev_frame->planes[1] +
+                (quad8_y / 2) * u_stride + (quad8_x / 2);
+              prev_v_plane = info->prev_frame->planes[2] +
+                (quad8_y / 2) * v_stride + (quad8_x / 2);
+
+// sanity check before rendering
+              copy_8x8_block(
+                y_plane,
+                u_plane,
+                v_plane,
+                prev_y_plane,
+                prev_u_plane,
+                prev_v_plane,
+                y_stride,
+                u_stride,
+                v_stride
+              );
+
+              break;
+
+            // 8x8 block is painted with an 8x8 block from the last frame
+            // (i.e., motion compensation)
+            case 1:
+              CHECK_PREV_FRAME();
+
+              // prepare the pointers to the planes in the previous frame
+              FETCH_NEXT_ARGUMENT();  // argument contains motion vectors
+
+              // figure out the motion vectors
+              dx_y = quad8_x + 8 - (argument >> 4) - mean_motion_x;
+              dy_y = quad8_y + 8 - (argument & 0x0F) - mean_motion_y;
+              dx_c = (quad8_x + 8) / 2 - (argument >> 4) - mean_motion_x / 2;
+              dy_c = (quad8_y + 8) / 2 - (argument & 0x0F) - mean_motion_y / 2;
+
+              prev_y_plane = info->prev_frame->planes[0] +
+                dy_y * y_stride + dx_y;
+              prev_u_plane = info->prev_frame->planes[1] +
+                dy_c * u_stride + dx_c;
+              prev_v_plane = info->prev_frame->planes[2] +
+                dy_c * v_stride + dx_c;
+
+// sanity check before rendering
+              copy_8x8_block(
+                y_plane,
+                u_plane,
+                v_plane,
+                prev_y_plane,
+                prev_u_plane,
+                prev_v_plane,
+                y_stride,
+                u_stride,
+                v_stride
+              );
+
+              break;
+
+            // 8x8 block is painted with a doublesized 4x4 vector
+            case 2:
+              FETCH_NEXT_ARGUMENT();
+              v4 = info->v4[argument];
+
+// sanity check before rendering
+              // take care of the 8 luminance rows
+              ((unsigned int*)y_plane)[0] = v4.v4d_y_rows_12_l;
+              ((unsigned int*)y_plane)[1] = v4.v4d_y_rows_12_r;
+
+              y_plane += y_stride;
+              ((unsigned int*)y_plane)[0] = v4.v4d_y_rows_34_l;
+              ((unsigned int*)y_plane)[1] = v4.v4d_y_rows_34_r;
+
+              y_plane += y_stride;
+              ((unsigned int*)y_plane)[0] = v4.v4d_y_rows_56_l;
+              ((unsigned int*)y_plane)[1] = v4.v4d_y_rows_56_r;
+
+              y_plane += y_stride;
+              ((unsigned int*)y_plane)[0] = v4.v4d_y_rows_78_l;
+              ((unsigned int*)y_plane)[1] = v4.v4d_y_rows_78_r;
+
+              // then the 4 U & V chrominance rows
+              *(unsigned int*)u_plane = v4.v4d_u_rows_12;
+              u_plane += u_stride;
+              *(unsigned int*)u_plane = v4.v4d_u_rows_12;
+              u_plane += u_stride;
+              *(unsigned int*)u_plane = v4.v4d_u_rows_12;
+              u_plane += u_stride;
+              *(unsigned int*)u_plane = v4.v4d_u_rows_12;
+
+              *(unsigned int*)v_plane = v4.v4d_v_rows_12;
+              v_plane += v_stride;
+              *(unsigned int*)v_plane = v4.v4d_v_rows_12;
+              v_plane += v_stride;
+              *(unsigned int*)v_plane = v4.v4d_v_rows_12;
+              v_plane += v_stride;
+              *(unsigned int*)v_plane = v4.v4d_v_rows_12;
+
+              break;
+
+            // 8x8 block is broken down into 4 4x4 blocks and painted using
+            // 4 different codes.
+            case 3:
+              quad4_x = quad8_x;
+              quad4_y = quad8_y;
+
+              // iterate through 4 4x4 blocks
+              for (j = 0; j < 4; j++)
+              {
+                if (quad4_x & 4)
+                {
+                  quad4_x -= 4;
+                  quad4_y += 4;
+                }
+                else
+                  quad4_x += 4;
+
+                // set up the planes
+                y_plane = mpi->planes[0] + quad4_y * y_stride + quad4_x;
+                u_plane = mpi->planes[1] + 
+                  (quad4_y / 2) * u_stride + (quad4_x / 2);
+                v_plane = mpi->planes[2] + 
+                  (quad4_y / 2) * v_stride + (quad4_x / 2);
+
+                // decide how to handle this 4x4 quad
+                FETCH_NEXT_CODE();
+                switch(roq_code)
+                {
+                  // 4x4 block is the same as in the previous frame
+                  case 0:
+                    CHECK_PREV_FRAME();
+      
+                    // prepare the pointers to the planes in the previous frame
+                    prev_y_plane = info->prev_frame->planes[0] +
+                      quad4_y * y_stride + quad4_x;
+                    prev_u_plane = info->prev_frame->planes[1] +
+                      (quad4_y / 2) * u_stride + (quad4_x / 2);
+                    prev_v_plane = info->prev_frame->planes[2] +
+                      (quad4_y / 2) * v_stride + (quad4_x / 2);
+
+// sanity check before rendering
+                    copy_4x4_block(
+                      y_plane,
+                      u_plane,
+                      v_plane,
+                      prev_y_plane,
+                      prev_u_plane,
+                      prev_v_plane,
+                      y_stride,
+                      u_stride,
+                      v_stride
+                    );
+
+                    break;
+
+                  // 4x4 block is motion compensated from the previous frame
+                  case 1:
+                    CHECK_PREV_FRAME();
+                    // prepare the pointers to the planes in the previous frame
+                    FETCH_NEXT_ARGUMENT();  // argument contains motion vectors
+
+                    // figure out the motion vectors
+                    dx_y = quad4_x + 4 - (argument >> 4) - mean_motion_x;
+                    dy_y = quad4_y + 4 - (argument & 0x0F) - mean_motion_y;
+                    dx_c = (quad4_x + 4) / 2 - (argument >> 4) - 
+                      mean_motion_x / 2;
+                    dy_c = (quad4_y + 4) / 2 - (argument & 0x0F) - 
+                      mean_motion_y / 2;
+
+                    prev_y_plane = info->prev_frame->planes[0] +
+                      dy_y * y_stride + dx_y;
+                    prev_u_plane = info->prev_frame->planes[1] +
+                     dy_c * u_stride + dx_c;
+                    prev_v_plane = info->prev_frame->planes[2] +
+                      dy_c * v_stride + dx_c;
+
+// sanity check before rendering
+                    copy_8x8_block(
+                      y_plane,
+                      u_plane,
+                      v_plane,
+                      prev_y_plane,
+                      prev_u_plane,
+                      prev_v_plane,
+                      y_stride,
+                      u_stride,
+                      v_stride
+                    );
+                  
+                    break;
+
+                  // 4x4 block is copied directly from v4 vector table
+                  case 2:
+                    FETCH_NEXT_ARGUMENT();
+                    v4 = info->v4[argument];
+
+                    // copy the 4 luminance rows
+                    *(unsigned int*)y_plane = v4.v4_y_row1;
+                    y_plane += y_stride;
+                    *(unsigned int*)y_plane = v4.v4_y_row2;
+                    y_plane += y_stride;
+                    *(unsigned int*)y_plane = v4.v4_y_row3;
+                    y_plane += y_stride;
+                    *(unsigned int*)y_plane = v4.v4_y_row4;
+                    
+                    // copy the U & V chrominance rows
+                    *(unsigned short*)u_plane = v4.v4_u_row1;
+                    u_plane += u_stride;
+                    *(unsigned short*)u_plane = v4.v4_u_row2;
+
+                    *(unsigned short*)v_plane = v4.v4_v_row1;
+                    v_plane += v_stride;
+                    *(unsigned short*)v_plane = v4.v4_v_row2;
+
+                    break;
+
+                  // 4x4 block is built from 4 2x2 vectors
+                  case 3:
+                    quad2_x = quad4_x;
+                    quad2_y = quad4_y;
+
+                    // iterate through 4 2x2 blocks
+                    for (k = 0; k < 4; k++)
+                    {
+                      if (quad2_x & 2)
+                      {
+                        quad2_x -= 2;
+                        quad2_y += 2;
+                      }
+                      else
+                        quad2_x += 2;
+
+                      // set up the planes
+                      y_plane = mpi->planes[0] + quad2_y * y_stride + quad2_x;
+                      u_plane = mpi->planes[1] + 
+                        (quad2_y / 2) * u_stride + (quad2_x / 2);
+                      v_plane = mpi->planes[2] + 
+                        (quad2_y / 2) * v_stride + (quad2_x / 2);
+
+                      // fetch the next index into the v2 vector table
+                      FETCH_NEXT_ARGUMENT();
+                      v2 = info->v2[argument];
+
+                      // copy the luminance components
+                      *(unsigned short*)y_plane = v2.v2_y_u;
+                      y_plane += y_stride;
+                      *(unsigned short*)y_plane = v2.v2_y_l;
+                      
+                      // copy the U and V bytes
+                      u_plane[0] = v2.u;
+                      v_plane[0] = v2.v;
+                    }
+                    
+                    break;
+                }
+              }
+              break;
+          }
+        }
+      }
+    }
+  }
+
+  // one last sanity check on the way out
+  if (stream_ptr < encoded_size)
+  {
+      mp_msg(MSGT_DECVIDEO, MSGL_WARN,
+        "RoQ video: completed frame decode with bytes left over (%d < %d)\n",
+          stream_ptr, encoded_size);
+  }
+
+  // save the current frame as the previous frame for the next iteration
+  info->prev_frame = mpi;
 }
 
 // Initialize the RoQ audio decoder, which is to say, initialize the table




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