[MEncoder-users] Adding harddup as an afterthought?
Ilya Zakharevich
nospam-abuse at ilyaz.org
Sat Sep 29 20:36:48 CEST 2007
[A complimentary Cc of this posting was NOT [per weedlist] sent to
Rich Felker
<mencoder-users at mplayerhq.hu>], who wrote in article <20070929071846.GM246 at brightrain.aerifal.cx>:
> > B-frames' mvs are predicted from the following P-frame's mvs. And
> > the prediction formula depends on the relative frame numbers, so
> > inserting a new B-frame would break any existing adjacent B-frames
> > even if you got the new frame to work.
> Now I'm completely lost: how the player is suppose to number
> B-frames in the presence of 0-frames?
0-frames are not frames. They are simply times at which there
is no frame to present, for the purpose of fitting a
fixed-time-increment container format. The decoder should never see
them.
Let me restate my question: if decoder gets
P 0 0 0 0 0 0 0 0 0 B P
how should it predict the movements of the B frame? By 0.5 of
movement of (the second) P, or by 0.9 of it?
Puzzled,
Ilya
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