[MEncoder-users] Adding harddup as an afterthought?
Ilya Zakharevich
nospam-abuse at ilyaz.org
Sat Sep 29 01:08:27 CEST 2007
[A complimentary Cc of this posting was NOT [per weedlist] sent to
Loren Merritt
<mencoder-users at mplayerhq.hu>], who wrote in article <Pine.LNX.4.64.0709280042190.1467 at akuvian.org>:
> >> b) if the preceding frame is B, duplicate it?
> >>
> >> (Of course, it could overload the maximal count of B-frames supported
> >> by the player; but I do not think the probability of this mattering is
> >> high...)
>
> I don't know of any players that have any limit on the number of B-frames
> (except maybe Quicktime, which is broken in too many ways to count)
>
> > This would probably work decently, albeit wasting some space.
>
> B-frames' mvs are predicted from the following P-frame's mvs.
> And the prediction formula depends on the relative frame numbers, so
> inserting a new B-frame would break any existing adjacent B-frames even
> if you got the new frame to work.
Now I'm completely lost: how the player is suppose to number B-frames
in the presence of 0-frames?
[And anyway, one could move the 0-frame up to the next P-frame; its
exact location is not very crucial, right?]
Thanks,
Ilya
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