[Libav-user] zero-copy using libav API and nvidia hw
Morten Fugl
morten at sportcaster.dk
Tue Feb 14 11:45:29 EET 2017
Currently we are using the libav API to:
1) decode a 4K mp4 file
2) apply GLSL shader
3) encode to new 4K mp4 file
It works now using AVFrame but the copies to/from GPU is really slow. So
how I make the frames stay in GPU memory and get a texture reference to
them to apply a GLSL shader?
If not possible with ffmpeg, can it be done using nvidia VideoCodecSDK?
Regards, Morten
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