[Libav-user] How to achieve 30 FPS using APIs on Android?

Amber Beriwal amber.beriwal at newgen.co.in
Tue Sep 20 10:34:06 EEST 2016


Hi,

 

Decode Only. No Display.

 

Regards

Amber Beriwal

Newgen Software Technologies Ltd.

 

From: Libav-user [mailto:libav-user-bounces at ffmpeg.org] On Behalf Of J Decker
Sent: Monday, September 19, 2016 8:30 PM
To: This list is about using libavcodec, libavformat, libavutil, libavdevice and libavfilter. <libav-user at ffmpeg.org>
Subject: Re: [Libav-user] How to achieve 30 FPS using APIs on Android?

 

are you saying those times are the time to decode the frames or to decode and display the frames?

 

On Mon, Sep 19, 2016 at 2:56 AM, William MANCON <wmancon at gmail.com <mailto:wmancon at gmail.com> > wrote:

 

 

On Mon, Sep 19, 2016 at 11:09 AM, Amber Beriwal <amber.beriwal at newgen.co.in <mailto:amber.beriwal at newgen.co.in> > wrote:

Hi,

 

We have observed that on Windows, ffmpeg is capable of extracting frames at 30 fps, using command line, using Xuggler, and using FFMPEG APIs directly in our code.

 

But when we move this implementation to Android, we are getting following results:

 

- 720p video (1280 x 720) - 16 fps (approx. 60 ms/frame)

- 1080p video (1920 x 1080) - 7 fps (approx. 140 ms/frame)

 

Video is recorded from Android Camera and it’s length is approx. 20-30 seconds. [Android Processor: “Quad-core 1.2 GHz Cortex-A7” and “Memory: 1GB”]

 

1.       How can we get 30 fps on Android?

2.       Are there any performance benchmarks for Android?

 


Old Post: [Libav-user] How to achieve 30 FPS using APIs?


Regards

Amber Beriwal

Newgen Software Technologies Ltd.

 

 


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Hi Amber, 

In your previous post (Stackexchange)  you mention that your test was made on different plateform and you never test with CLI on the Android plateform, so can't compare results obtained on a computer, and on a phone. you would maybe try on your android palteform with another binary. 

Regards, 

WM

 


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