[Libav-user] Help with unpacking PIX_FMT_YUV4* data types
Ricky Huang
rhuang.work at gmail.com
Tue Mar 11 02:11:47 CET 2014
On Mar 10, 2014, at 4:28 PM, J Decker <d3ck0r at gmail.com> wrote:
> I would think you would just use 'sws_getContext' and 'sws_scale'
> worked good for me...
Thank you for the pointer. May I have a little more info regarding how you used sws_getContext()? I found its API definition as follows:
struct SwsContext * sws_getContext (int srcW, int srcH, enum PixelFormat srcFormat, int dstW, int dstH, enum PixelFormat dstFormat, int flags, SwsFilter *srcFilter, SwsFilter *dstFilter, const double *param)
and it allocates and returns a struct SwsContext*.
In my case I am not modifying anything in my filter, why is this function good for me? (I am assuming this performs some kind of transformation because there's a source and destination). Also in the returned SwsContext struct, I see there are 4 members:
int lumXInc
int chrXInc
int lumYInc
int chrYInc
perhaps this is where I can get the luminance? In that case, does it mean I have to perform some kind of transformation before even able to get the Context?
Thank you for in advance for clarification.
> On Mon, Mar 10, 2014 at 4:18 PM, Ricky Huang <rhuang.work at gmail.com> wrote:
> Hello all,
>
> I am writing code that extracts the luminance component of an input video using my own custom filter in libavfilter - specifically I am extracting it from "PIX_FMT_YUV420P" a video and I am wondering how to go about doing so. According to the pixfmt.h header:
>>
>> PIX_FMT_YUV420P, ///< planar YUV 4:2:0, 12bpp, (1 Cr & Cb sample per 2x2 Y samples)
>
> I am not sure how to interpret that. Assuming I am doing this in my draw_slice() function. It has the definition of:
>>
>> static void draw_slice(AVFilterLink *inlink, int y0, int h, int slice_dir)
>
> I know I can get to the input data plane by:
>>
>> AVFilterBufferRef *cur_pic = link->cur_buf;
>> uint8_t *data = cur_pic->data[0];
>
> But there are multiple "planes" in the data. Does data[0], data[1], data[2] correspond to each of the Y, U, V channels?
>
> Also, once I am able to point my pointer at the correct coordinate, how should I interpret the extracted result (float, int, etc)?
>
>
> Thank you in advance.
>
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