[Libav-user] Reference app with ffmpeg n1.2 libs that works on IOS ?

Lars Hammarstrand lars.hammarstrand at gmail.com
Sat Mar 30 20:08:18 CET 2013


2013/3/30 Lars Hammarstrand <lars.hammarstrand at gmail.com>

> 2013/3/30 Alex Cohn <alexcohn at netvision.net.il>
>
>> On 30 Mar 2013 20:35, "Lars Hammarstrand" <lars.hammarstrand at gmail.com>
>> wrote:
>> >> If the crash is reproducible with FFmpeg, you don't need xbmc to test.
>> > Sounds very good, but how?  With the ffmpeg tools (ffplay, etc) as a
>> stand alone package directly on ios?
>> Exactly. This makes search for the problematic commit much easier, and
>> also helps to fix it.
>
>
> Cool - didn't know that ffplay was able to run on ios "bare-metal" !! Ssh
> to the device and start ffplay, just that simple?  Must test this at
> once... :)
>

I'm gonna rebuild ffmpeg n1.2 to enable ffplay for ios 5.0 . What do think
about the following config flags (copied from the kxmovie build):

--disable-ffmpeg
--disable-ffserver
--disable-ffprobe
--disable-doc
--disable-bzlib
--target-os=darwin
--enable-cross-compile
--enable-gpl
--enable-version3
--arch=arm
--cpu=cortex-a8
--enable-pic
--extra-cflags='-arch armv7'
--extra-ldflags='-arch armv7'
--extra-cflags='-mfpu=neon -mfloat-abi=softfp -mvectorize-with-neon-quad'
--enable-neon
--enable-optimizations
--enable-debug=3
--disable-stripping
--disable-armv5te
--disable-armv6
--disable-armv6t2
--enable-small
--cc='/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/gcc'
--as='gas-preprocessor.pl/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/gcc'
--sysroot='/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS6.1.sdk'
--extra-ldflags='-L/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS6.1.sdk/usr/lib/system'
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