[Libav-user] Video and audio timing / syncing
"René J.V. Bertin"
rjvbertin at gmail.com
Sat Mar 30 12:16:34 CET 2013
On Mar 30, 2013, at 05:55, Kalileo wrote:
> What I think you are still missing is the fact that audio packets have a fixed length. For every audio packet you can calculate how long it is (using audio sample rate, channels count, size of the (decoded) data). So an audio packet contains audio for exactly x ms.
>
> Video does not have that info built in that strongly, You can show a the image is correct wether displayed 1 ms or 100 ms. To decide
What's confusing here is that for your audio claim to hold true, one needs at least 3 bits of information in addition to the sample's byte length (which is a given, after decoding): sample rate, sample size (short, int, float, ...) and channel count. For a video frame, the minimum requirement is to know width and height in order to map a buffer to an image, but there is no reason a packet could not include additional information. After all, even if duration is a necessary info bit for audio, one could argue that this is the case for image data too, in a video context.
> Quoth Brad:
> Well, here's the rub -- thanks to QTKit, and the QTSampleBuffer it delivers for both video and audio, I don't have to calculate pts, dts, or duration -- those time values are already delivered with the data buffer, along with its associated time scale, so converting to time_base units is merely a simple math problem.
Converting with simple math isn't calculating? :)
Seriously, why not post the information provided by QTKit, and how you convert it? Seems it could be quite easy to confound QT's time scale and FFmpeg's time_base units?
R.
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