[Libav-user] Significant memory leak when calling avcodec_decode_video2
Matthew Einhorn
moiein2000 at gmail.com
Thu Sep 22 21:59:34 CEST 2011
On Thu, Sep 22, 2011 at 10:09 AM, Noah Spitzer-Williams <
noah at spitzer-williams.com> wrote:
> Hey guys,
>
> I'm trying to do some basic video decoding and I'm noticing a huge
> memory leak when I call avcodec_decode_video2. If I try scanning a 3gb
> video file, my executable grows from ~10k of memory up to over 1gb by
> the end of the scan. This is with ffmpeg 0.8.3 on Windows 7, running
> in Visual Studio.
>
> Any idea what I'm doing wrong? Thanks in advance!
>
> Here's my code:
>
>
> int Scan(const char *inputfile)
> {
>
> AVFormatContext *pFormatCtx;
> unsigned int i, videoStream;
> AVCodecContext *pCodecCtx;
> AVCodec *pCodec;
> AVFrame *pFrame;
> AVFrame *pFrameRGB;
> int numBytes;
> uint8_t *buffer;
>
> // Register all formats and codecs
> av_register_all();
>
> // Open video file
> if(av_open_input_file(&pFormatCtx, inputfile, NULL, 0, NULL)!=0)
> {
> return -1; // Couldn't open file
> }
>
> // Retrieve stream information
> if(av_find_stream_info(pFormatCtx)<0)
> {
> return -2; // Couldn't find stream information
> }
>
> // Dump information about file onto standard error
> dump_format(pFormatCtx, 0, inputfile, false);
>
> // Find the first video stream
> videoStream=-1;
> for(i=0; i<pFormatCtx->nb_streams; i++)
> {
>
> if(pFormatCtx->streams[i]->codec->codec_type==AVMEDIA_TYPE_VIDEO)
> {
> videoStream=i;
> break;
> }
> }
> if(videoStream==-1)
> {
> return -3; // Didn't find a video stream
> }
>
> // Get a pointer to the codec context for the video stream
> pCodecCtx = pFormatCtx->streams[videoStream]->codec;
>
> // Find the decoder for the video stream
> pCodec=avcodec_find_decoder(pCodecCtx->codec_id);
> if(pCodec==NULL)
> {
> return -4; // Codec not found
> }
>
> // Inform the codec that we can handle truncated bitstreams -- i.e.,
> // bitstreams where frame boundaries can fall in the middle of
> packets
> if(pCodec->capabilities & CODEC_CAP_TRUNCATED)
> pCodecCtx->flags|=CODEC_FLAG_TRUNCATED;
>
> // Open codec
> if(avcodec_open(pCodecCtx, pCodec)<0)
> {
> return -5; // Could not open codec
> }
>
> // Allocate video frame
> pFrame=avcodec_alloc_frame();
>
> // Allocate an AVFrame structure
> pFrameRGB=avcodec_alloc_frame();
> if(pFrameRGB==NULL)
> {
> return -6;
> }
>
> // Determine required buffer size and allocate buffer
> numBytes=avpicture_get_size(PIX_FMT_RGB24, pCodecCtx->width,
> pCodecCtx->height);
> buffer=new uint8_t[numBytes]; // I've also tried buffer=(uint8_t
> *)av_malloc(numBytes*sizeof(uint8_t));
>
> // Assign appropriate parts of buffer to image planes in pFrameRGB
> avpicture_fill((AVPicture *)pFrameRGB, buffer, PIX_FMT_RGB24,
> pCodecCtx->width, pCodecCtx->height);
>
> AVPacket packet;
> int isFrameFinished;
>
> while (av_read_frame(pFormatCtx, &packet) >= 0)
> {
>
> if (isCancelled)
> {
> break;
> }
>
>
> // Is this a packet from the video stream?
> if (packet.stream_index == videoStream)
> {
> // Decode video frame
>
>
> avcodec_decode_video2(pCodecCtx, pFrameRGB,
> &isFrameFinished,
> &packet); // If I comment this out, there is no memory leak
> av_free_packet(&packet);
> }
Dunno if this will help, but av_free_packet(&packet); needs to be here
(outside the if (packet.stream_index == videoStream) clause). Because you
want to free even if it's the wrong stream.
Matt
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