[FFmpeg-user] Screenrecording, audio is sped up when other process starts
Tarjei Bærland
tarjeibaerland at gmail.com
Tue Mar 24 23:15:07 EET 2020
Hi again!
I "disabled" audio from Pygame by
import os
os.putenv('SDL_AUDIODRIVER', 'dummy')
os.putenv('SDL_AUDIODEV', '/dev/null')
which worked. Thanks for help!
How, however, could I ensure something like this not happening when I
launch another program who would like access to my default sound driver?
Regards,
Tarjei
tir. 24. mar. 2020 kl. 21:49 skrev Tarjei Bærland <tarjeibaerland at gmail.com
>:
>
> tir. 24. mar. 2020 kl. 21:40 skrev Ted Park <kumowoon1025 at gmail.com>:
>
>> Hi,
>>
>> If you only need mic audio, grab hardware device exclusively or make sure
>> pygame doesn’t touch the same card/device.
>>
>> Regards,
>> Ted Park
>>
>>
>
> With the risk of sounding ignorant ... how would I "grab hardware device
> exclusively"?
>
> I can't with my limiting googling capabilities find out how to not enable
> the sound mixer in pygame.
>
> However, the "glitch" persists even after completely closing the python
> process.
>
> Regards,
> Tarjei
>
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