[FFmpeg-user] FPGAs

Paul B Mahol onemda at gmail.com
Wed Mar 4 17:39:56 EET 2020


On 3/4/20, Mark Filipak <markfilipak.windows+ffmpeg at gmail.com> wrote:
> I thought further and decided to redo my FPGA presentation with better
> analogies. I hope you enjoy it.
>
> Starting with the basics: Logic gates come in 2 flavors: AND and OR; and
> it's from them, alone, that all other digital elements are made.
>
> FSMs (finite state machines) are complex combinations of logic gates
> that execute (i.e., change state) sequentially. A particular FSM's
> sequence is determined by 2 things: 1, external input conditions, and 2,
> the FSM's current state.
>
> CPU core units (code cracker, execution unit, cache controller, etc.)
> are special-purpose FSMs. You can visualize an FSM as a player piano and
> a CPU core as a group of player pianos.
>
> Microcodes: Microcodes are 'piano roll' sequences that 'play' CPU core
> unit 'pianos'.
>
> Machine codes: Machine codes cause the microcode 'piano rolls' to be
> switched en masse: As each particular machine code arrives at the CPU,
> all the microcode 'piano rolls' are switched to the rolls that, given
> the current state of the CPU's execution unit, are appropriate for
> 'playing' that particular machine code's 'tune'. It's that switching
> that makes CPU core units different from ordinary FSMs.
>
> The only CPU core unit 'piano' that doesn't change its 'tune' is the
> code cracker. The code cracker's microcode 'piano roll' never changes
> because the code cracker is the 'piano' that switches the 'piano rolls'
> of the other 'pianos', and how it accomplishes that never changes. What
> does change is the identification of the new, replacement 'piano roll'
> that's swapped in. That identification is embedded in the machine code.
>
> Thusly, CPUs differ from fixed sequential machines: CPUs self-modify.
> Note that the self-modifying is not permanent but persists solely for
> the current machine code cycle, then changes for the next machine code.
> The code cracker can do this because of fields embedded in machine codes
> and the execution unit's current state.
>
> Machine codes: All programs must be converted to machine codes prior to
> arriving at the CPU. They can be converted in advance (e.g., "compiled",
> such as written in 'C') or converted on the fly (e.g., "interpreted",
> such as written in Python).
>
> Thusly, programs are layers removed from machine code and machine code
> is layers removed from microcode.
>
> Returning to the basics, FPGAs are collections of uncommitted logic
> gates that can be configured to make anything that can be made with
> logic gates. In addition to a sea of gates, some FPGAs contain hand
> crafted (compact) peripherals (e.g., SPI, HDMI) and even CPUs (e.g., ARM).
>
> SoS (software-on-silicon) vendors, such as NGCodec, design the
> particular configurations that turn FPGAs into dedicated chips that
> perform specific tasks such as processing video streams. The designs can
> be in the form of, 1, 'hard-wired' FSMs (difficult design, longer
> development, later to the market, but wicked fast), or 2, additions to
> an on-chip CPU (easier design, shorter development, sooner to the
> market, but slower).
>
> Of course, processing video streams can be done in a computer's CPU.
> That's what ffmpeg does.

Not 100% correct.


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