[FFmpeg-user] Support request - configuring ffmpeg for YouTube Live 60fps

Micael Silva micaelsilva at gmail.com
Wed Apr 25 19:18:10 EEST 2018


Are you using Intel i5, right? Have you checked if is it possible to use
the hardware acceleration encoding? Many processors came with Quick Sync
Video and ffmpeg supports it. Your error could be caused by frame queue on
a slow encoding.

On Wed, 25 Apr 2018, 12:45 Stuart Porter, <stuart.porter at ctvc.co.uk> wrote:

> Hi there,
>
> Firstly, forgive any rookie mistakes – I’m new here and not a seasoned
> support blog user. Neither am I a developer of any sort.
>
> I’m working with a developer though and we are trying to configure ffmpeg
> to stream live from a video capture device capturing at 60fps (AverMedia
> Live Gamer HD2) with audio, to YouTube Live using rtmp. The machine I want
> to stream from is Windows7 64-bit with Intel Core i5-6400 CPU @ 2.70GHz
>
> I’m happy to use either h264 or vp9 codec. And have tried configuring
> numerous examples taken from previous posts but nothing works.
>
> e.g. for VP9 I have tried
>
>  ffmpeg -f dshow -video_size 1920x1080 -r 60 -i video="AVerMedia Live Gamer
> HD 2":audio="Line (3- AVerMedia Live Gamer H" -r 30 -g 60 -s 1920x1080
> -quality good -speed 5 -threads 16 -row-mt 1 -tile-columns 3
> -frame-parallel 1 -qmin 4 -qmax 48 -b:v 7800k -c:v libvpx-vp9 -b:a 128k
> -c:a libopus -f webm rtmp://a.rtmp.youtube.com/live2/[my
> <http://a.rtmp.youtube.com/live2/%5Bmy> key]
>
> results in a string of failures such as
>
> [dshow @ 00000000003d4dc0] real-time buffer [AVerMedia Live Gamer HD 2]
> [video input] too full or near too full (272% of size: 3041280 [rtbufsize
> parameter])! frame dropped!
>
> We have tried adjusting the quality, speed, framerate and bandwidth but get
> very similar results each time.
>
> However, when I use the software which comes with the video capture card I
> can get a perfect stream – so I know it’s not down to the capacity of the
> card or other hardware on the machine. I’m not choosing to use that
> software because we need to remotely control the video and the current
> software doesn’t allow that.
>
> Can anyone help me work out where I’m going wrong?
>
> *Stuart Porter **| Head of Digital  *
>
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