[FFmpeg-user] Do the developer need to handle dts/pts or the library ?
get2jils at gmail.com
Wed Feb 5 11:02:50 CET 2014
Thanks Carl for the reply.
Sorry i am very new to this background. Hence getting lots of question.
I do the below :
1) Read packet av_read_frame,
2) Decode it
3) Check if complete frame is received,
3.1 ) Render copy, render present.
I am not doing any dts/pts calculation here. as a initial stage, my
knowledge with the above code is , it just displays frame by frame but will
not be in sync with what is running in the rtsp server. '
Kindly correct me if i am wrong?
On Wed, Feb 5, 2014 at 2:31 PM, Carl Eugen Hoyos <cehoyos at ag.or.at> wrote:
> Keestu Pillo <get2jils <at> gmail.com> writes:
> > 1) Do we need to take care of DTS/PTS while
> > rendering the texture ?
> You mean (just to make sure I understand correctly):
> Is the player responsible to make sure that the frames
> are shown at the correct time?
> How else should it work?
> > With the above logic for few seconds the display is
> > perfect, after which the picture is scrambled.
> Could this just be a reception problem?
> Carl Eugen
> ffmpeg-user mailing list
> ffmpeg-user at ffmpeg.org
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