[FFmpeg-devel] [PATCH v3 1/2] swscale: rgb_to_yuv neon optimizations

Dmitriy Kovalenko dmtr.kovalenko at outlook.com
Fri May 30 10:27:04 EEST 2025


I've found quite a few ways to optimize existing ffmpeg's rgb to yuv
subsampled conversion. In this patch stack I'll try to
improve the perofrmance.

This particular set of changes is a small improvement to all the
existing functions and macro. The biggest performance gain is
coming from post loading increment of the pointer and immediate
prefetching of the memory blocks and interleaving the multiplication shifting operations of
different registers for better scheduling.

Also changed a bunch of places where cmp + b.le was used instead
of one instruction cbnz/tbnz and some other small cleanups.

Here are checkasm results on the macbook pro with the latest M4 max

<before>

bgra_to_uv_1080_c:                                     257.5 ( 1.00x)
bgra_to_uv_1080_neon:                                  211.9 ( 1.22x)
bgra_to_uv_1920_c:                                     467.1 ( 1.00x)
bgra_to_uv_1920_neon:                                  379.3 ( 1.23x)
bgra_to_uv_half_1080_c:                                198.9 ( 1.00x)
bgra_to_uv_half_1080_neon:                             125.7 ( 1.58x)
bgra_to_uv_half_1920_c:                                346.3 ( 1.00x)
bgra_to_uv_half_1920_neon:                             223.7 ( 1.55x)

<after>

bgra_to_uv_1080_c:                                     268.3 ( 1.00x)
bgra_to_uv_1080_neon:                                  176.0 ( 1.53x)
bgra_to_uv_1920_c:                                     456.6 ( 1.00x)
bgra_to_uv_1920_neon:                                  307.7 ( 1.48x)
bgra_to_uv_half_1080_c:                                193.2 ( 1.00x)
bgra_to_uv_half_1080_neon:                              96.8 ( 2.00x)
bgra_to_uv_half_1920_c:                                347.2 ( 1.00x)
bgra_to_uv_half_1920_neon:                             182.6 ( 1.92x)

With my proprietary test on IOS it gives around 70% of performance
improvement converting bgra 1920x1920 image to yuv420p

On my linux arm cortex-r processing the performance improvement not that
visible but still consistently faster by 5-10% than the current
implementation.
---
 libswscale/aarch64/input.S | 181 +++++++++++++++++++++++--------------
 1 file changed, 112 insertions(+), 69 deletions(-)

diff --git a/libswscale/aarch64/input.S b/libswscale/aarch64/input.S
index c1c0adffc8..dc07bd1b48 100644
--- a/libswscale/aarch64/input.S
+++ b/libswscale/aarch64/input.S
@@ -22,9 +22,11 @@
 
 .macro rgb_to_yuv_load_rgb src, element=3
     .if \element == 3
-        ld3             { v16.16b, v17.16b, v18.16b }, [\src]
+        ld3             { v16.16b, v17.16b, v18.16b }, [\src], #48
+        prfm            pldl1strm, [\src, #48]
     .else
-        ld4             { v16.16b, v17.16b, v18.16b, v19.16b }, [\src]
+        ld4             { v16.16b, v17.16b, v18.16b, v19.16b }, [\src], #64
+        prfm            pldl1strm, [\src, #64]
     .endif
         uxtl            v19.8h, v16.8b             // v19: r
         uxtl            v20.8h, v17.8b             // v20: g
@@ -35,7 +37,8 @@
 .endm
 
 .macro argb_to_yuv_load_rgb src
-        ld4             { v16.16b, v17.16b, v18.16b, v19.16b }, [\src]
+        ld4             { v16.16b, v17.16b, v18.16b, v19.16b }, [\src], #64
+        prfm            pldl1strm, [\src, #64]
         uxtl            v21.8h, v19.8b             // v21: b
         uxtl2           v24.8h, v19.16b            // v24: b
         uxtl            v19.8h, v17.8b             // v19: r
@@ -45,32 +48,53 @@
 .endm
 
 .macro rgb_to_yuv_product r, g, b, dst1, dst2, dst, coef0, coef1, coef2, right_shift
-        mov             \dst1\().16b, v6.16b                    // dst1 = const_offset
-        mov             \dst2\().16b, v6.16b                    // dst2 = const_offset
-        smlal           \dst1\().4s, \coef0\().4h, \r\().4h     // dst1 += rx * r
-        smlal           \dst1\().4s, \coef1\().4h, \g\().4h     // dst1 += gx * g
-        smlal           \dst1\().4s, \coef2\().4h, \b\().4h     // dst1 += bx * b
-        smlal2          \dst2\().4s, \coef0\().8h, \r\().8h     // dst2 += rx * r
-        smlal2          \dst2\().4s, \coef1\().8h, \g\().8h     // dst2 += gx * g
-        smlal2          \dst2\().4s, \coef2\().8h, \b\().8h     // dst2 += bx * b
-        sqshrn          \dst\().4h, \dst1\().4s, \right_shift   // dst_lower_half = dst1 >> right_shift
-        sqshrn2         \dst\().8h, \dst2\().4s, \right_shift   // dst_higher_half = dst2 >> right_shift
+        mov             \dst1().16b, v6.16b                    // dst1 = const_offset
+        mov             \dst2().16b, v6.16b                    // dst2 = const_offset
+        smlal           \dst1().4s, \coef0().4h, \r().4h     // dst1 += rx * r
+        smlal           \dst1().4s, \coef1().4h, \g().4h     // dst1 += gx * g
+        smlal           \dst1().4s, \coef2().4h, \b().4h     // dst1 += bx * b
+        smlal2          \dst2().4s, \coef0().8h, \r().8h     // dst2 += rx * r
+        smlal2          \dst2().4s, \coef1().8h, \g().8h     // dst2 += gx * g
+        smlal2          \dst2().4s, \coef2().8h, \b().8h     // dst2 += bx * b
+        sqshrn          \dst().4h, \dst1().4s, \right_shift   // dst_lower_half = dst1 >> right_shift
+        sqshrn2         \dst().8h, \dst2().4s, \right_shift   // dst_higher_half = dst2 >> right_shift
+.endm
+
+// interleaved product version of the rgb to yuv gives slightly better performance on non-performant mobile
+.macro rgb_to_uv_interleaved_product r, g, b, u_coef0, u_coef1, u_coef2, v_coef0, v_coef1, v_coef2, u_dst1, u_dst2, v_dst1, v_dst2, u_dst, v_dst, right_shift
+        smlal          \u_dst1().4s, \u_coef0().4h, \r().4h     // U += ru * r (first 4)
+        smlal          \v_dst1().4s, \v_coef0().4h, \r().4h     // V += rv * r (first 4)
+        smlal2         \u_dst2().4s, \u_coef0().8h, \r().8h     // U += ru * r (second 4)
+        smlal2         \v_dst2().4s, \v_coef0().8h, \r().8h     // V += rv * r (second 4)
+
+        smlal          \u_dst1().4s, \u_coef1().4h, \g().4h     // U += gu * g (first 4)
+        smlal          \v_dst1().4s, \v_coef1().4h, \g().4h     // V += gv * g (first 4)
+        smlal2         \u_dst2().4s, \u_coef1().8h, \g().8h     // U += gu * g (second 4)
+        smlal2         \v_dst2().4s, \v_coef1().8h, \g().8h     // V += gv * g (second 4)
+
+        smlal          \u_dst1().4s, \u_coef2().4h, \b().4h     // U += bu * b (first 4)
+        smlal          \v_dst1().4s, \v_coef2().4h, \b().4h     // V += bv * b (first 4)
+        smlal2         \u_dst2().4s, \u_coef2().8h, \b().8h     // U += bu * b (second 4)
+        smlal2         \v_dst2().4s, \v_coef2().8h, \b().8h     // V += bv * b (second 4)
+
+        sqshrn         \u_dst().4h, \u_dst1().4s, \right_shift   // U first 4 pixels
+        sqshrn2        \u_dst().8h, \u_dst2().4s, \right_shift   // U all 8 pixels
+        sqshrn         \v_dst().4h, \v_dst1().4s, \right_shift   // V first 4 pixels
+        sqshrn2        \v_dst().8h, \v_dst2().4s, \right_shift   // V all 8 pixels
 .endm
 
 .macro rgbToY_neon fmt_bgr, fmt_rgb, element, alpha_first=0
-function ff_\fmt_bgr\()ToY_neon, export=1
-        cmp             w4, #0                  // check width > 0
+function ff_\fmt_bgr()ToY_neon, export=1
+        cbz             w4, 3f                  // check width > 0
         ldp             w12, w11, [x5]          // w12: ry, w11: gy
         ldr             w10, [x5, #8]           // w10: by
-        b.gt            4f
-        ret
+        b               4f
 endfunc
 
-function ff_\fmt_rgb\()ToY_neon, export=1
-        cmp             w4, #0                  // check width > 0
+function ff_\fmt_rgb()ToY_neon, export=1
+        cbz             w4, 3f                  // check width > 0
         ldp             w10, w11, [x5]          // w10: ry, w11: gy
         ldr             w12, [x5, #8]           // w12: by
-        b.le            3f
 4:
         mov             w9, #256                // w9 = 1 << (RGB2YUV_SHIFT - 7)
         movk            w9, #8, lsl #16         // w9 += 32 << (RGB2YUV_SHIFT - 1)
@@ -90,7 +114,6 @@ function ff_\fmt_rgb\()ToY_neon, export=1
         rgb_to_yuv_product v19, v20, v21, v25, v26, v16, v0, v1, v2, #9
         rgb_to_yuv_product v22, v23, v24, v27, v28, v17, v0, v1, v2, #9
         sub             w4, w4, #16             // width -= 16
-        add             x1, x1, #(16*\element)
         cmp             w4, #16                 // width >= 16 ?
         stp             q16, q17, [x0], #32     // store to dst
         b.ge            1b
@@ -157,9 +180,8 @@ rgbToY_neon abgr32, argb32, element=4, alpha_first=1
 .endm
 
 .macro rgbToUV_half_neon fmt_bgr, fmt_rgb, element, alpha_first=0
-function ff_\fmt_bgr\()ToUV_half_neon, export=1
-        cmp             w5, #0          // check width > 0
-        b.le            3f
+function ff_\fmt_bgr()ToUV_half_neon, export=1
+        cbz             w5, 3f          // check width > 0
 
         ldp             w12, w11, [x6, #12]
         ldp             w10, w15, [x6, #20]
@@ -167,8 +189,8 @@ function ff_\fmt_bgr\()ToUV_half_neon, export=1
         b               4f
 endfunc
 
-function ff_\fmt_rgb\()ToUV_half_neon, export=1
-        cmp             w5, #0          // check width > 0
+function ff_\fmt_rgb()ToUV_half_neon, export=1
+        cmp             w5, #0                  // check width > 0
         b.le            3f
 
         ldp             w10, w11, [x6, #12]     // w10: ru, w11: gu
@@ -178,32 +200,41 @@ function ff_\fmt_rgb\()ToUV_half_neon, export=1
         cmp             w5, #8
         rgb_set_uv_coeff half=1
         b.lt            2f
-1:
+1:  // load 16 pixels and prefetch memory for the next block
     .if \element == 3
-        ld3             { v16.16b, v17.16b, v18.16b }, [x3]
+        ld3             { v16.16b, v17.16b, v18.16b }, [x3], #48
+        prfm            pldl1strm, [x3, #48]
     .else
-        ld4             { v16.16b, v17.16b, v18.16b, v19.16b }, [x3]
+        ld4             { v16.16b, v17.16b, v18.16b, v19.16b }, [x3], #64
+        prfm            pldl1strm, [x3, #64]
     .endif
+
     .if \alpha_first
-        uaddlp          v21.8h, v19.16b
-        uaddlp          v20.8h, v18.16b
-        uaddlp          v19.8h, v17.16b
+        uaddlp          v21.8h, v19.16b         // v21: summed b pairs
+        uaddlp          v20.8h, v18.16b         // v20: summed g pairs
+        uaddlp          v19.8h, v17.16b         // v19: summed r pairs
     .else
-        uaddlp          v19.8h, v16.16b         // v19: r
-        uaddlp          v20.8h, v17.16b         // v20: g
-        uaddlp          v21.8h, v18.16b         // v21: b
+        uaddlp          v19.8h, v16.16b         // v19: summed r pairs
+        uaddlp          v20.8h, v17.16b         // v20: summed g pairs
+        uaddlp          v21.8h, v18.16b         // v21: summed b pairs
     .endif
 
-        rgb_to_yuv_product v19, v20, v21, v22, v23, v16, v0, v1, v2, #10
-        rgb_to_yuv_product v19, v20, v21, v24, v25, v17, v3, v4, v5, #10
-        sub             w5, w5, #8              // width -= 8
-        add             x3, x3, #(16*\element)
-        cmp             w5, #8                  // width >= 8 ?
+        mov             v22.16b, v6.16b         // U first half
+        mov             v23.16b, v6.16b         // U second half
+        mov             v24.16b, v6.16b         // V first half
+        mov             v25.16b, v6.16b         // V second half
+
+        rgb_to_uv_interleaved_product v19, v20, v21, v0, v1, v2, v3, v4, v5, v22, v23, v24, v25, v16, v17, #10
+
         str             q16, [x0], #16          // store dst_u
         str             q17, [x1], #16          // store dst_v
+
+        sub             w5, w5, #8              // width -= 8
+        cmp             w5, #8                  // width >= 8 ?
         b.ge            1b
-        cbz             w5, 3f
-2:
+        cbz             w5, 3f                  // No pixels left? Exit
+
+2:      // Scalar fallback for remaining pixels
 .if \alpha_first
         rgb_load_add_half 1, 5, 2, 6, 3, 7
 .else
@@ -213,21 +244,24 @@ function ff_\fmt_rgb\()ToUV_half_neon, export=1
         rgb_load_add_half 0, 4, 1, 5, 2, 6
     .endif
 .endif
-
         smaddl          x8, w2, w10, x9         // dst_u = ru * r + const_offset
+        smaddl          x16, w2, w13, x9        // dst_v = rv * r + const_offset (parallel)
+
         smaddl          x8, w4, w11, x8         // dst_u += gu * g
+        smaddl          x16, w4, w14, x16       // dst_v += gv * g (parallel)
+
         smaddl          x8, w7, w12, x8         // dst_u += bu * b
-        asr             x8, x8, #10             // dst_u >>= 10
+        smaddl          x16, w7, w15, x16       // dst_v += bv * b (parallel)
+
+        asr             w8, w8, #10             // dst_u >>= 10
+        asr             w16, w16, #10           // dst_v >>= 10
+
         strh            w8, [x0], #2            // store dst_u
+        strh            w16, [x1], #2           // store dst_v
 
-        smaddl          x8, w2, w13, x9         // dst_v = rv * r + const_offset
-        smaddl          x8, w4, w14, x8         // dst_v += gv * g
-        smaddl          x8, w7, w15, x8         // dst_v += bv * b
-        asr             x8, x8, #10             // dst_v >>= 10
-        sub             w5, w5, #1
-        add             x3, x3, #(2*\element)
-        strh            w8, [x1], #2            // store dst_v
-        cbnz            w5, 2b
+        sub             w5, w5, #1              // width--
+        add             x3, x3, #(2*\element)   // Advance source pointer
+        cbnz            w5, 2b                  // Process next pixel if any left
 3:
         ret
 endfunc
@@ -240,17 +274,17 @@ rgbToUV_half_neon bgra32, rgba32, element=4
 rgbToUV_half_neon abgr32, argb32, element=4, alpha_first=1
 
 .macro rgbToUV_neon fmt_bgr, fmt_rgb, element, alpha_first=0
-function ff_\fmt_bgr\()ToUV_neon, export=1
+function ff_\fmt_bgr()ToUV_neon, export=1
         cmp             w5, #0                  // check width > 0
         b.le            3f
 
-        ldp             w12, w11, [x6, #12]
-        ldp             w10, w15, [x6, #20]
-        ldp             w14, w13, [x6, #28]
+        ldp             w12, w11, [x6, #12]     // bu, gu
+        ldp             w10, w15, [x6, #20]     // ru, bv
+        ldp             w14, w13, [x6, #28]     // gv, rv
         b               4f
 endfunc
 
-function ff_\fmt_rgb\()ToUV_neon, export=1
+function ff_\fmt_rgb()ToUV_neon, export=1
         cmp             w5, #0                  // check width > 0
         b.le            3f
 
@@ -267,17 +301,26 @@ function ff_\fmt_rgb\()ToUV_neon, export=1
     .else
         rgb_to_yuv_load_rgb x3, \element
     .endif
-        rgb_to_yuv_product v19, v20, v21, v25, v26, v16, v0, v1, v2, #9
-        rgb_to_yuv_product v22, v23, v24, v27, v28, v17, v0, v1, v2, #9
-        rgb_to_yuv_product v19, v20, v21, v25, v26, v18, v3, v4, v5, #9
-        rgb_to_yuv_product v22, v23, v24, v27, v28, v19, v3, v4, v5, #9
-        sub             w5, w5, #16
-        add             x3, x3, #(16*\element)
-        cmp             w5, #16
-        stp             q16, q17, [x0], #32     // store to dst_u
-        stp             q18, q19, [x1], #32     // store to dst_v
+        // process 2 groups of 8 pixels
+        mov             v25.16b, v6.16b         // U_dst1 = const_offset (32-bit accumulators)
+        mov             v26.16b, v6.16b         // U_dst2 = const_offset
+        mov             v27.16b, v6.16b         // V_dst1 = const_offset
+        mov             v28.16b, v6.16b         // V_dst2 = const_offset
+        rgb_to_uv_interleaved_product v19, v20, v21, v0, v1, v2, v3, v4, v5, v25, v26, v27, v28, v16, v18, #9
+
+        mov             v25.16b, v6.16b
+        mov             v26.16b, v6.16b
+        mov             v27.16b, v6.16b
+        mov             v28.16b, v6.16b
+        rgb_to_uv_interleaved_product v22, v23, v24, v0, v1, v2, v3, v4, v5, v25, v26, v27, v28, v17, v19, #9
+
+        sub             w5, w5, #16             // width -= 16
+        cmp             w5, #16                 // width >= 16 ?
+        stp             q16, q17, [x0], #32     // store to dst_u (post-increment)
+        stp             q18, q19, [x1], #32     // store to dst_v (post-increment)
         b.ge            1b
-        cbz             w5, 3f
+        cbz             w5, 3f                  // No pixels left? Exit
+
 2:
     .if \alpha_first
         ldrb            w16, [x3, #1]           // w16: r
@@ -292,13 +335,13 @@ function ff_\fmt_rgb\()ToUV_neon, export=1
         smaddl          x8, w16, w10, x9        // x8 = ru * r + const_offset
         smaddl          x8, w17, w11, x8        // x8 += gu * g
         smaddl          x8, w4, w12, x8         // x8 += bu * b
-        asr             w8, w8, #9              // x8 >>= 9
+        asr             x8, x8, #9              // x8 >>= 9
         strh            w8, [x0], #2            // store to dst_u
 
         smaddl          x8, w16, w13, x9        // x8 = rv * r + const_offset
         smaddl          x8, w17, w14, x8        // x8 += gv * g
         smaddl          x8, w4, w15, x8         // x8 += bv * b
-        asr             w8, w8, #9              // x8 >>= 9
+        asr             x8, x8, #9              // x8 >>= 9
         sub             w5, w5, #1              // width--
         add             x3, x3, #\element
         strh            w8, [x1], #2            // store to dst_v
-- 
2.49.0



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