[FFmpeg-devel] [PATCH 1/2] avfilter: add scale_d3d11 filter

Timo Rothenpieler timo at rothenpieler.org
Thu May 22 18:25:04 EEST 2025


On 22/05/2025 15:20, Dash Santosh Sathyanarayanan wrote:
> This commit introduces a new hardware-accelerated video filter, scale_d3d11,
> which performs scaling and format conversion using Direct3D 11. The filter enables
> efficient GPU-based scaling and pixel format conversion (p010 to nv12), reducing
> CPU overhead and latency in video pipelines.
> ---
>   Changelog                     |   1 +
>   libavcodec/decode.c           |   2 +-
>   libavcodec/dxva2.c            |   3 +
>   libavfilter/Makefile          |   1 +
>   libavfilter/allfilters.c      |   1 +
>   libavfilter/vf_scale_d3d11.c  | 480 ++++++++++++++++++++++++++++++++++
>   libavutil/hwcontext_d3d11va.c |  40 ++-
>   7 files changed, 514 insertions(+), 14 deletions(-)
>   create mode 100644 libavfilter/vf_scale_d3d11.c
> 
> diff --git a/Changelog b/Changelog
> index 4217449438..68610a63d0 100644
> --- a/Changelog
> +++ b/Changelog
> @@ -18,6 +18,7 @@ version <next>:
>   - APV encoding support through a libopenapv wrapper
>   - VVC decoder supports all content of SCC (Screen Content Coding):
>     IBC (Inter Block Copy), Palette Mode and ACT (Adaptive Color Transform
> +- vf_scale_d3d11 filter

Bit of a nit, this could at last say "Added".

>   
>   
>   version 7.1:
> diff --git a/libavcodec/decode.c b/libavcodec/decode.c
> index c2b2dd6e3b..a796ae7930 100644
> --- a/libavcodec/decode.c
> +++ b/libavcodec/decode.c
> @@ -1079,7 +1079,7 @@ int ff_decode_get_hw_frames_ctx(AVCodecContext *avctx,
>       if (frames_ctx->initial_pool_size) {
>           // We guarantee 4 base work surfaces. The function above guarantees 1
>           // (the absolute minimum), so add the missing count.
> -        frames_ctx->initial_pool_size += 3;
> +        frames_ctx->initial_pool_size += 33;

This seems a bit extreme, and can potentially drastically increase VRAM 
usage of anything using d3d11va.

>       }
>   
>       ret = av_hwframe_ctx_init(avctx->hw_frames_ctx);
> diff --git a/libavcodec/dxva2.c b/libavcodec/dxva2.c
> index 22ecd5acaf..37dab6cd68 100644
> --- a/libavcodec/dxva2.c
> +++ b/libavcodec/dxva2.c
> @@ -647,6 +647,9 @@ int ff_dxva2_common_frame_params(AVCodecContext *avctx,
>           AVD3D11VAFramesContext *frames_hwctx = frames_ctx->hwctx;
>   
>           frames_hwctx->BindFlags |= D3D11_BIND_DECODER;
> +        if (frames_ctx->sw_format == AV_PIX_FMT_NV12) {
> +            frames_hwctx->BindFlags |= D3D11_BIND_VIDEO_ENCODER;
> +        }

This change also seems a bit random here. Using NV12 does not 
automatically mean you'll encode with it.


Did not look at the rest yet.
> +        return AVERROR_EXTERNAL;
> +    }
> +
> +    ///< Set up output frame
> +    ret = av_frame_copy_props(out, in);
> +    if (ret < 0) {
> +        av_log(ctx, AV_LOG_ERROR, "Failed to copy frame properties\n");
> +        videoContext->lpVtbl->Release(videoContext);
> +        inputView->lpVtbl->Release(inputView);
> +        av_frame_free(&in);
> +        av_frame_free(&out);
> +        return ret;
> +    }
> +
> +    out->data[0] = (uint8_t *)output_texture;
> +    out->data[1] = (uint8_t *)(intptr_t)0;
> +    out->width = s->width;
> +    out->height = s->height;
> +    out->format = AV_PIX_FMT_D3D11;
> +
> +    ///< Clean up resources
> +    inputView->lpVtbl->Release(inputView);
> +    videoContext->lpVtbl->Release(videoContext);
> +    if (s->outputView) {
> +        s->outputView->lpVtbl->Release(s->outputView);
> +        s->outputView = NULL;
> +    }
> +    av_frame_free(&in);
> +
> +    ///< Forward the frame
> +    return ff_filter_frame(outlink, out);
> +}
> +
> +static int scale_d3d11_config_props(AVFilterLink *outlink)
> +{
> +    AVFilterContext *ctx = outlink->src;
> +    ScaleD3D11Context *s = ctx->priv;
> +    AVFilterLink *inlink = ctx->inputs[0];
> +    FilterLink *inl = ff_filter_link(inlink);
> +    FilterLink *outl = ff_filter_link(outlink);
> +    int ret;
> +
> +    ///< Clean up any previous resources
> +    release_d3d11_resources(s);
> +
> +    ///< Evaluate output dimensions
> +    ret = ff_scale_eval_dimensions(s, s->w_expr, s->h_expr, inlink, outlink, &s->width, &s->height);
> +    if (ret < 0) {
> +        av_log(ctx, AV_LOG_ERROR, "Failed to evaluate dimensions\n");
> +        return ret;
> +    }
> +
> +    outlink->w = s->width;
> +    outlink->h = s->height;
> +
> +    ///< Validate input hw_frames_ctx
> +    if (!inl->hw_frames_ctx) {
> +        av_log(ctx, AV_LOG_ERROR, "No hw_frames_ctx available on input link\n");
> +        return AVERROR(EINVAL);
> +    }
> +
> +    ///< Propagate hw_frames_ctx to output
> +    outl->hw_frames_ctx = av_buffer_ref(inl->hw_frames_ctx);
> +    if (!outl->hw_frames_ctx) {
> +        av_log(ctx, AV_LOG_ERROR, "Failed to propagate hw_frames_ctx to output\n");
> +        return AVERROR(ENOMEM);
> +    }
> +
> +    ///< Initialize filter's hardware device context
> +    if (!s->hw_device_ctx) {
> +        AVHWFramesContext *in_frames_ctx = (AVHWFramesContext *)inl->hw_frames_ctx->data;
> +        s->hw_device_ctx = av_buffer_ref(in_frames_ctx->device_ref);
> +        if (!s->hw_device_ctx) {
> +            av_log(ctx, AV_LOG_ERROR, "Failed to initialize filter hardware device context\n");
> +            return AVERROR(ENOMEM);
> +        }
> +    }
> +
> +    ///< Get D3D11 device and context (but don't initialize processor yet - done in filter_frame)
> +    AVHWDeviceContext *hwctx = (AVHWDeviceContext *)s->hw_device_ctx->data;
> +    AVD3D11VADeviceContext *d3d11_hwctx = (AVD3D11VADeviceContext *)hwctx->hwctx;
> +
> +    s->device = d3d11_hwctx->device;
> +    s->context = d3d11_hwctx->device_context;
> +
> +    if (!s->device || !s->context) {
> +        av_log(ctx, AV_LOG_ERROR, "Failed to get valid D3D11 device or context\n");
> +        return AVERROR(EINVAL);
> +    }
> +
> +    ///< Create new hardware frames context for output
> +    AVHWFramesContext *in_frames_ctx = (AVHWFramesContext *)inl->hw_frames_ctx->data;
> +    s->hw_frames_ctx_out = av_hwframe_ctx_alloc(s->hw_device_ctx);
> +    if (!s->hw_frames_ctx_out)
> +        return AVERROR(ENOMEM);
> +
> +    enum AVPixelFormat sw_format;
> +    switch (s->output_format_opt) {
> +        case OUTPUT_NV12:
> +            sw_format = AV_PIX_FMT_NV12;
> +            break;
> +        case OUTPUT_P010:
> +            sw_format = AV_PIX_FMT_P010;
> +            break;
> +        default:
> +            return AVERROR(EINVAL);
> +    }
> +
> +    AVHWFramesContext *frames_ctx = (AVHWFramesContext *)s->hw_frames_ctx_out->data;
> +    frames_ctx->format = AV_PIX_FMT_D3D11;
> +    frames_ctx->sw_format = sw_format;
> +    frames_ctx->width = s->width;
> +    frames_ctx->height = s->height;
> +    frames_ctx->initial_pool_size = 30; ///< Adjust pool size as needed
> +
> +    AVD3D11VAFramesContext *frames_hwctx = frames_ctx->hwctx;
> +    frames_hwctx->MiscFlags = 0;
> +    frames_hwctx->BindFlags = D3D11_BIND_RENDER_TARGET | D3D11_BIND_VIDEO_ENCODER;
> +
> +    ret = av_hwframe_ctx_init(s->hw_frames_ctx_out);
> +    if (ret < 0) {
> +        av_buffer_unref(&s->hw_frames_ctx_out);
> +        return ret;
> +    }
> +
> +    outl->hw_frames_ctx = av_buffer_ref(s->hw_frames_ctx_out);
> +    if (!outl->hw_frames_ctx)
> +        return AVERROR(ENOMEM);
> +
> +    av_log(ctx, AV_LOG_VERBOSE, "D3D11 scale config: %dx%d -> %dx%d\n",
> +           inlink->w, inlink->h, outlink->w, outlink->h);
> +    return 0;
> +}
> +
> +static av_cold void scale_d3d11_uninit(AVFilterContext *ctx) {
> +    ScaleD3D11Context *s = ctx->priv;
> +
> +    ///< Release D3D11 resources
> +    release_d3d11_resources(s);
> +
> +    ///< Free the hardware device context reference
> +    av_buffer_unref(&s->hw_frames_ctx_out);
> +    av_buffer_unref(&s->hw_device_ctx);
> +
> +    ///< Free option strings
> +    av_freep(&s->w_expr);
> +    av_freep(&s->h_expr);
> +}
> +
> +static const AVFilterPad scale_d3d11_inputs[] = {
> +    {
> +        .name         = "default",
> +        .type         = AVMEDIA_TYPE_VIDEO,
> +        .filter_frame = scale_d3d11_filter_frame,
> +    },
> +};
> +
> +static const AVFilterPad scale_d3d11_outputs[] = {
> +    {
> +        .name         = "default",
> +        .type         = AVMEDIA_TYPE_VIDEO,
> +        .config_props = scale_d3d11_config_props,
> +    },
> +};
> +
> +#define OFFSET(x) offsetof(ScaleD3D11Context, x)
> +#define FLAGS (AV_OPT_FLAG_FILTERING_PARAM | AV_OPT_FLAG_VIDEO_PARAM)
> +
> +static const AVOption scale_d3d11_options[] = {
> +    { "width",  "Output video width",  OFFSET(w_expr), AV_OPT_TYPE_STRING, {.str = "iw"}, .flags = FLAGS },
> +    { "height", "Output video height", OFFSET(h_expr), AV_OPT_TYPE_STRING, {.str = "ih"}, .flags = FLAGS },
> +    { "output_fmt", "Output format", OFFSET(output_format_opt), AV_OPT_TYPE_INT, {.i64 = OUTPUT_NV12}, 0, OUTPUT_P010, FLAGS, "fmt" },
> +    { "nv12", "NV12 format", 0, AV_OPT_TYPE_CONST, {.i64 = OUTPUT_NV12}, 0, 0, FLAGS, "fmt" },
> +    { "p010", "P010 format", 0, AV_OPT_TYPE_CONST, {.i64 = OUTPUT_P010}, 0, 0, FLAGS, "fmt" },
> +    { NULL }
> +};
> +
> +AVFILTER_DEFINE_CLASS(scale_d3d11);
> +
> +const FFFilter ff_vf_scale_d3d11 = {
> +    .p.name           = "scale_d3d11",
> +    .p.description    = NULL_IF_CONFIG_SMALL("Scale video using Direct3D11"),
> +    .priv_size        = sizeof(ScaleD3D11Context),
> +    .p.priv_class     = &scale_d3d11_class,
> +    .init             = scale_d3d11_init,
> +    .uninit           = scale_d3d11_uninit,
> +    FILTER_INPUTS(scale_d3d11_inputs),
> +    FILTER_OUTPUTS(scale_d3d11_outputs),
> +    FILTER_SINGLE_PIXFMT(AV_PIX_FMT_D3D11),
> +    .p.flags          = AVFILTER_FLAG_HWDEVICE,
> +    .flags_internal   = FF_FILTER_FLAG_HWFRAME_AWARE,
> +};
> \ No newline at end of file
> diff --git a/libavutil/hwcontext_d3d11va.c b/libavutil/hwcontext_d3d11va.c
> index 1a047ce57b..36694896e4 100644
> --- a/libavutil/hwcontext_d3d11va.c
> +++ b/libavutil/hwcontext_d3d11va.c
> @@ -82,6 +82,8 @@ typedef struct D3D11VAFramesContext {
>   
>       int nb_surfaces;
>       int nb_surfaces_used;
> +    int retries;
> +    int max_retries;
>   
>       DXGI_FORMAT format;
>   
> @@ -258,7 +260,9 @@ static AVBufferRef *d3d11va_pool_alloc(void *opaque, size_t size)
>       ID3D11Texture2D_GetDesc(hwctx->texture, &texDesc);
>   
>       if (s->nb_surfaces_used >= texDesc.ArraySize) {
> -        av_log(ctx, AV_LOG_ERROR, "Static surface pool size exceeded.\n");
> +        if (s->retries >= s->max_retries) {
> +            av_log(ctx, AV_LOG_ERROR, "Static surface pool size exceeded.\n");
> +        }
>           return NULL;
>       }
>   
> @@ -339,20 +343,30 @@ static int d3d11va_frames_init(AVHWFramesContext *ctx)
>   static int d3d11va_get_buffer(AVHWFramesContext *ctx, AVFrame *frame)
>   {
>       AVD3D11FrameDescriptor *desc;
> +    D3D11VAFramesContext       *s = ctx->hwctx;
> +    s->retries = 0;
> +    s->max_retries = 50;
> +
> +    while (s->retries < s->max_retries) {
> +
> +        frame->buf[0] = av_buffer_pool_get(ctx->pool);
> +        if (frame->buf[0]) {
> +            desc = (AVD3D11FrameDescriptor *)frame->buf[0]->data;
> +
> +            frame->data[0] = (uint8_t *)desc->texture;
> +            frame->data[1] = (uint8_t *)desc->index;
> +            frame->format  = AV_PIX_FMT_D3D11;
> +            frame->width   = ctx->width;
> +            frame->height  = ctx->height;
> +
> +            return 0;
> +        }
>   
> -    frame->buf[0] = av_buffer_pool_get(ctx->pool);
> -    if (!frame->buf[0])
> -        return AVERROR(ENOMEM);
> -
> -    desc = (AVD3D11FrameDescriptor *)frame->buf[0]->data;
> -
> -    frame->data[0] = (uint8_t *)desc->texture;
> -    frame->data[1] = (uint8_t *)desc->index;
> -    frame->format  = AV_PIX_FMT_D3D11;
> -    frame->width   = ctx->width;
> -    frame->height  = ctx->height;
> +        av_usleep(1000);
> +        s->retries++;
> +    }
>   
> -    return 0;
> +    return AVERROR(ENOMEM);
>   }
>   
>   static int d3d11va_transfer_get_formats(AVHWFramesContext *ctx,
> 
> 
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