[FFmpeg-devel] [PATCH] libavutil/vulkan: Expose ff_vk_set_descriptor_image
IndecisiveTurtle
geoster3d at gmail.com
Fri Feb 28 09:49:11 EET 2025
Useful when creating a descriptor array of separate images
---
libavutil/vulkan.c | 12 ++++++------
libavutil/vulkan.h | 8 ++++++++
2 files changed, 14 insertions(+), 6 deletions(-)
diff --git a/libavutil/vulkan.c b/libavutil/vulkan.c
index 31610e2d94..91415957fd 100644
--- a/libavutil/vulkan.c
+++ b/libavutil/vulkan.c
@@ -2381,10 +2381,10 @@ static inline void update_set_pool_write(FFVulkanContext *s, FFVkExecContext *e,
}
}
-static int vk_set_descriptor_image(FFVulkanContext *s, FFVulkanShader *shd,
- FFVkExecContext *e, int set, int bind, int offs,
- VkImageView view, VkImageLayout layout,
- VkSampler sampler)
+int ff_vk_set_descriptor_image(FFVulkanContext *s, FFVulkanShader *shd,
+ FFVkExecContext *e, int set, int bind, int offs,
+ VkImageView view, VkImageLayout layout,
+ VkSampler sampler)
{
FFVulkanDescriptorSet *desc_set = &shd->desc_set[set];
@@ -2521,8 +2521,8 @@ void ff_vk_shader_update_img_array(FFVulkanContext *s, FFVkExecContext *e,
const int nb_planes = av_pix_fmt_count_planes(hwfc->sw_format);
for (int i = 0; i < nb_planes; i++)
- vk_set_descriptor_image(s, shd, e, set, binding, i,
- views[i], layout, sampler);
+ ff_vk_set_descriptor_image(s, shd, e, set, binding, i,
+ views[i], layout, sampler);
}
void ff_vk_shader_update_push_const(FFVulkanContext *s, FFVkExecContext *e,
diff --git a/libavutil/vulkan.h b/libavutil/vulkan.h
index 8690c13b3d..eb80c84d26 100644
--- a/libavutil/vulkan.h
+++ b/libavutil/vulkan.h
@@ -580,6 +580,14 @@ void ff_vk_shader_update_push_const(FFVulkanContext *s, FFVkExecContext *e,
VkShaderStageFlagBits stage,
int offset, size_t size, void *src);
+/**
+ * Sets an image descriptor for specified shader and binding.
+ */
+int ff_vk_set_descriptor_image(FFVulkanContext *s, FFVulkanShader *shd,
+ FFVkExecContext *e, int set, int bind, int offs,
+ VkImageView view, VkImageLayout layout,
+ VkSampler sampler);
+
/**
* Update a descriptor in a buffer with a buffer.
* Must be called before binding the shader.
--
2.48.1
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