[FFmpeg-devel] I've written a filter in Rust

Soft Works softworkz at hotmail.com
Fri Feb 21 11:21:04 EET 2025



> -----Original Message-----
> From: ffmpeg-devel <ffmpeg-devel-bounces at ffmpeg.org> On Behalf Of
> Tomas Härdin
> Sent: Freitag, 21. Februar 2025 10:02
> To: FFmpeg development discussions and patches <ffmpeg-
> devel at ffmpeg.org>
> Subject: Re: [FFmpeg-devel] I've written a filter in Rust
> 
> tor 2025-02-20 klockan 23:49 +0100 skrev Michael Niedermayer:
> > Hi
> >
> > On Thu, Feb 20, 2025 at 02:06:47PM +0100, Leandro Santiago wrote:
> > > [insert meme here]
> > [...]
> > > I also recorded a video showing the filter in action [7].
> > [...
> > > [7] https://youtu.be/U_y4-NnaINg
> >
> > cool, it doesnt detect everyone though
> >
> > also i think this shows how useful a plugin framework would be for
> > ffmpeg
> >
> > with plugins everyone could use,test and contribute to this today.
> > without plugins, this needs to be merged in ffmpeg git master. (which
> > will take some time i suspect)

Hi Thomas,

> Have we not gone over and rejected plugins many times? I recall points
> about them encouraging proliferation of proprietary code. 

I haven't followed earlier discussions, what's bad about that (in a nutshell)?

> I also feel
> this project is increasingly forgetting about the power of the UNIX
> pipe.

That "power" doesn't exist on all platforms, and even on UNIX: does that "power" go that far that it works without memcopy? E.g. - a filter needs to paint just a few pixels on a video frame - doesn't the full uncompressed frame need to be piped forth and back?
Also, filters often do and require more than just a range of data to do their work.

sw


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