[FFmpeg-devel] [PATCH v5 0/4] Explain what "context" means
Andrew Sayers
ffmpeg-devel at pileofstuff.org
Fri May 24 12:43:21 EEST 2024
On Fri, May 24, 2024 at 03:50:52AM +0200, Michael Niedermayer wrote:
> On Thu, May 23, 2024 at 09:00:39PM +0100, Andrew Sayers wrote:
<snip>
> > Imagine you wanted to write a system that nudged people to try new codecs.
> > It might say e.g. "you seem to be using H.264, would you like to try H.265?"
> > Implementing that would probably involve a struct like:
> >
> > struct AVOldNew {
> > AVClass* old;
> > AVClass* new;
> > };
>
> AVClass would describe the internal decoder structures. This would not be
> correct at all in this example.
> Thats like handing a man 2 CAD documents about 2 engines of 2 cars
>
> If you wanted to suggest to get a tesla instead of a ford. One would have to
> describe the 2 cars and their differences
> thats 2 AVCodecDescriptor maybe
Hmm, yes fair point. A better example might be a simple linked list:
struct AVClassList {
AVClass* cur;
AVClassList* next;
};
Again, that clearly is a struct that begins with AVClass*, but clearly isn't an
AVClass context structure.
I realise it's a bit of an academic distinction, but IMHO these hypotheticals
suggest it's more accurate to define the term "AVClass context structure"
in terms of usage rather than layout.
More information about the ffmpeg-devel
mailing list