[FFmpeg-devel] [PATCH] avutil/hwcontext_d3d11va: prefer DXGI 1.1 factory when available
Timo Rothenpieler
timo at rothenpieler.org
Wed Mar 13 21:13:41 EET 2024
A lot of modern stuff straight up fails on the old 1.0 factory, which is
masked by the fact that it's only used when an explicit adapter is
specified.
---
libavutil/hwcontext_d3d11va.c | 4 +++-
1 file changed, 3 insertions(+), 1 deletion(-)
diff --git a/libavutil/hwcontext_d3d11va.c b/libavutil/hwcontext_d3d11va.c
index 24b3546e7b..cf793a2f48 100644
--- a/libavutil/hwcontext_d3d11va.c
+++ b/libavutil/hwcontext_d3d11va.c
@@ -62,7 +62,9 @@ static av_cold void load_functions(void)
return;
mD3D11CreateDevice = (PFN_D3D11_CREATE_DEVICE) GetProcAddress(d3dlib, "D3D11CreateDevice");
- mCreateDXGIFactory = (PFN_CREATE_DXGI_FACTORY) GetProcAddress(dxgilib, "CreateDXGIFactory");
+ mCreateDXGIFactory = (PFN_CREATE_DXGI_FACTORY) GetProcAddress(dxgilib, "CreateDXGIFactory1");
+ if (!mCreateDXGIFactory)
+ mCreateDXGIFactory = (PFN_CREATE_DXGI_FACTORY) GetProcAddress(dxgilib, "CreateDXGIFactory");
#else
// In UWP (which lacks LoadLibrary), CreateDXGIFactory isn't available,
// only CreateDXGIFactory1
--
2.34.1
More information about the ffmpeg-devel
mailing list