[FFmpeg-devel] [PATCH] avfilter: add sdlvsink for video display
Shiqi Zhu
hiccupzhu at gmail.com
Fri Jun 7 06:33:20 EEST 2024
On Fri, 7 Jun 2024 at 10:32, Zhao Zhili <quinkblack at foxmail.com> wrote:
>
>
>
> > On Jun 7, 2024, at 10:12, Hiccup Zhu <hiccupzhu at gmail.com> wrote:
> >
> > On Thu, 6 Jun 2024 at 20:20, Zhao Zhili <quinkblack at foxmail.com> wrote:
> >>
> >>
> >> On Jun 6, 2024, at 19:51, Shiqi Zhu <hiccupzhu at gmail.com> wrote:
> >>
> >>
> >> I’m afraid this has the same issue as libavdevice/sdl[1].
> >>
> >> [1] https://patchwork.ffmpeg.org/project/ffmpeg/patch/20230918063728.198377-1-haihao.xiang@intel.com/
> >>
> >
> > Thank you for the reminder. This patch does not have that issue. All
> > SDL initialization is within the filter_frame() function, so there's
> > no problem with different threads being created.
>
> Initialization and render in the same thread is one of the issues. Another
> issue is SDL render should be run in main thread. Maybe it’s not the
> duty of this filter to control which thread to be called, but this wouldn’t
> work with ffmpeg cmd.
>
Yes, I agree with your opinion. The control of the filter should be
left to the application, and the ffmpeg command should only serve the
purpose of demonstrating functionality.
> >
> > Furthermore, my expertise lies primarily in multimedia framework
> > development. I've noticed that the libavfilter now offers a
> > comprehensive basic framework, providing various types of filters such
> > as src, trans, and sink within the filter-graph.
>
> libavdevice/sdl should work for this case, although it’s deprecated,
> and it support more pixel formats than current patch.
>
Of course, in the next patch, I will expand the pixel format, provided
that this sink-filter is meaningful for the entire project and can be
merged into the master branch.
> TBH, a videosink in libavfilter make sense than libavdevice. But with
> the reasons mentioned earlier, I don’t know how to make progress.
>
Thanks you for your comments. I believe there are many experienced
engineers in the community with whom we can collectively discuss this
issue and then push the patch forward together.
> >
> > There are already many src and trans type filters in the existing
> > codebase, with rich functionalities. However, there are only two sink
> > filters: buffersink and nullsink, which is not quite sufficient for
> > the development of filter-graphs.
> >
> > Thus, I submitted this patch with the intention of enriching the types
> > of sink filters available.
> >
> > Many thanks for your valuable comments.
> >
> >>
> >> Signed-off-by: Shiqi Zhu <hiccupzhu at gmail.com>
> >> ---
> >> configure | 1 +
> >> libavfilter/Makefile | 1 +
> >> libavfilter/allfilters.c | 1 +
> >> libavfilter/vsink_sdlvsink.c | 142 +++++++++++++++++++++++++++++++++++
> >> 4 files changed, 145 insertions(+)
> >> create mode 100644 libavfilter/vsink_sdlvsink.c
> >>
> >> diff --git a/configure b/configure
> >> index 6c5b8aab9a..968b5c8912 100755
> >> --- a/configure
> >> +++ b/configure
> >> @@ -3977,6 +3977,7 @@ xstack_qsv_filter_deps="libmfx"
> >> xstack_qsv_filter_select="qsvvpp"
> >> pad_vaapi_filter_deps="vaapi_1"
> >> drawbox_vaapi_filter_deps="vaapi_1"
> >> +sdlvsink_filter_deps="sdl2"
> >>
> >> # examples
> >> avio_http_serve_files_deps="avformat avutil fork"
> >> diff --git a/libavfilter/Makefile b/libavfilter/Makefile
> >> index 5992fd161f..feac6b464d 100644
> >> --- a/libavfilter/Makefile
> >> +++ b/libavfilter/Makefile
> >> @@ -616,6 +616,7 @@ OBJS-$(CONFIG_YUVTESTSRC_FILTER) += vsrc_testsrc.o
> >> OBJS-$(CONFIG_ZONEPLATE_FILTER) += vsrc_testsrc.o
> >>
> >> OBJS-$(CONFIG_NULLSINK_FILTER) += vsink_nullsink.o
> >> +OBJS-$(CONFIG_SDLVSINK_FILTER) += vsink_sdlvsink.o
> >>
> >> # multimedia filters
> >> OBJS-$(CONFIG_A3DSCOPE_FILTER) += avf_a3dscope.o
> >> diff --git a/libavfilter/allfilters.c b/libavfilter/allfilters.c
> >> index c532682fc2..d5f942ffb5 100644
> >> --- a/libavfilter/allfilters.c
> >> +++ b/libavfilter/allfilters.c
> >> @@ -579,6 +579,7 @@ extern const AVFilter ff_vsrc_yuvtestsrc;
> >> extern const AVFilter ff_vsrc_zoneplate;
> >>
> >> extern const AVFilter ff_vsink_nullsink;
> >> +extern const AVFilter ff_vsink_sdlvsink;
> >>
> >> /* multimedia filters */
> >> extern const AVFilter ff_avf_a3dscope;
> >> diff --git a/libavfilter/vsink_sdlvsink.c b/libavfilter/vsink_sdlvsink.c
> >> new file mode 100644
> >> index 0000000000..630f719c7e
> >> --- /dev/null
> >> +++ b/libavfilter/vsink_sdlvsink.c
> >> @@ -0,0 +1,142 @@
> >> +/*
> >> + * This file is part of FFmpeg.
> >> + *
> >> + * FFmpeg is free software; you can redistribute it and/or
> >> + * modify it under the terms of the GNU Lesser General Public
> >> + * License as published by the Free Software Foundation; either
> >> + * version 2.1 of the License, or (at your option) any later version.
> >> + *
> >> + * FFmpeg is distributed in the hope that it will be useful,
> >> + * but WITHOUT ANY WARRANTY; without even the implied warranty of
> >> + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
> >> + * Lesser General Public License for more details.
> >> + *
> >> + * You should have received a copy of the GNU Lesser General Public
> >> + * License along with FFmpeg; if not, write to the Free Software
> >> + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
> >> + */
> >> +
> >> +#include "avfilter.h"
> >> +#include "internal.h"
> >> +#include "libavutil/internal.h"
> >> +#include <SDL2/SDL.h>
> >> +#include <unistd.h>
> >> +
> >> +typedef struct {
> >> + SDL_Window *window;
> >> + SDL_Renderer *render;
> >> + SDL_Texture *texture;
> >> +} SDLVideoContext;
> >> +
> >> +static int init(AVFilterContext *ctx)
> >> +{
> >> + if (SDL_Init(SDL_INIT_VIDEO) < 0)
> >> + {
> >> + av_log(ctx, AV_LOG_ERROR, "SDL2 could not initialize! %s\n", SDL_GetError());
> >> + return -ENOMEM;
> >> + }
> >> +
> >> + SDL_PollEvent(NULL);
> >> + SDL_SetHint(SDL_HINT_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR, "0");
> >> +
> >> + return 0;
> >> +}
> >> +
> >> +static void uninit(AVFilterContext *ctx)
> >> +{
> >> + SDLVideoContext *sink = ctx->priv;
> >> +
> >> + if (sink->texture) {
> >> + SDL_DestroyTexture(sink->texture);
> >> + sink->texture = NULL;
> >> + }
> >> +
> >> + if (sink->render) {
> >> + SDL_DestroyRenderer(sink->render);
> >> + sink->render = NULL;
> >> + }
> >> +
> >> + if (sink->window) {
> >> + SDL_DestroyWindow(sink->window);
> >> + sink->window = NULL;
> >> + }
> >> +
> >> + SDL_Quit();
> >> +}
> >> +
> >> +static int filter_frame(AVFilterLink *link, AVFrame *frame)
> >> +{
> >> + AVFilterContext *ctx = link->dst;
> >> + SDLVideoContext *sink = ctx->priv;
> >> + SDL_RendererInfo renderer_info;
> >> +
> >> + if (!sink->window) {
> >> + sink->window = SDL_CreateWindow("YUV Player",
> >> + SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
> >> + frame->width, frame->height, SDL_WINDOW_SHOWN | SDL_WINDOW_RESIZABLE);
> >> + if (!sink->window) {
> >> + av_log(ctx, AV_LOG_ERROR, "SDL2 could not create window %s\n", SDL_GetError());
> >> + return -ENOMEM;
> >> + }
> >> + }
> >> +
> >> + if (!sink->render) {
> >> + sink->render = SDL_CreateRenderer(sink->window, -1, 0);
> >> + if (!sink->render) {
> >> + av_log(ctx, AV_LOG_ERROR, "SDL2 could not create render %s\n", SDL_GetError());
> >> + return -ENOMEM;
> >> + }
> >> + SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "linear");
> >> +
> >> + SDL_GetRendererInfo(sink->render, &renderer_info);
> >> + av_log(ctx, AV_LOG_INFO, "sdl2 renderer name:%s\n", renderer_info.name);
> >> + }
> >> +
> >> + if (!sink->texture) {
> >> + sink->texture = SDL_CreateTexture(sink->render, SDL_PIXELFORMAT_IYUV,
> >> + SDL_TEXTUREACCESS_STREAMING, frame->width, frame->height);
> >> + if (!sink->texture) {
> >> + av_log(ctx, AV_LOG_ERROR, "create texture failed %s\n", SDL_GetError());
> >> + return -EINVAL;
> >> + }
> >> + }
> >> +
> >> + SDL_UpdateYUVTexture(sink->texture, NULL,
> >> + frame->data[0], frame->linesize[0],
> >> + frame->data[1], frame->linesize[1],
> >> + frame->data[2], frame->linesize[2]);
> >> +
> >> + SDL_RenderClear(sink->render);
> >> +
> >> + SDL_RenderCopy(sink->render, sink->texture, NULL, NULL);
> >> + SDL_RenderPresent(sink->render);
> >> +
> >> + av_frame_free(&frame);
> >> +
> >> + return 0;
> >> +}
> >> +
> >> +static const AVFilterPad avfilter_vsink_sdlvsink_inputs[] = {
> >> + {
> >> + .name = "default",
> >> + .type = AVMEDIA_TYPE_VIDEO,
> >> + .filter_frame = filter_frame,
> >> + },
> >> +};
> >> +
> >> +static const AVFilterPad avfilter_vsink_sdlvsink_outputs[] = {
> >> + {
> >> + .name = NULL,
> >> + .type = AVMEDIA_TYPE_VIDEO,
> >> + },
> >> +};
> >> +
> >> +const AVFilter ff_vsink_sdlvsink = {
> >> + .name = "sdlvsink",
> >> + .description = NULL_IF_CONFIG_SMALL("Do absolutely nothing with the input video."),
> >> + .priv_size = sizeof(SDLVideoContext),
> >> + .init = init,
> >> + .uninit = uninit,
> >> + FILTER_INPUTS(avfilter_vsink_sdlvsink_inputs),
> >> + FILTER_OUTPUTS(avfilter_vsink_sdlvsink_outputs),
> >> +};
> >> --
> >> 2.34.1
> >>
> >> _______________________________________________
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> >>
> >>
>
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