[FFmpeg-devel] Add Mediacodec audio decoders support
Matthieu Bouron
matthieu.bouron at gmail.com
Tue Jul 16 16:20:36 EEST 2024
On Wed, Jul 10, 2024 at 6:31 PM Matthieu Bouron
<matthieu.bouron at gmail.com> wrote:
>
> On Wed, Jul 10, 2024 at 4:04 PM Zhao Zhili <quinkblack at foxmail.com> wrote:
> >
> >
> > > On Jun 12, 2024, at 21:42, Matthieu Bouron <matthieu.bouron at gmail.com> wrote:
> > >
> > > Hello,
> > >
> > > This patchset adds Mediacodec audio decoders support. Currently, only AAC, AMR,
> > > MP3, FLAC, VORBIS and OPUS are supported.
> > >
> > > This is mainly useful to avoid shipping Android builds of FFmpeg that are
> > > subjects to licensing/patents (due to AAC and AMR).
> >
> > I’m not keen on put OS audio decoder/encoder wrapper into FFmpeg. They don’t bring
> > new features, they don’t improve performance. I know these type of wrapper exist in current
> > project, but I’m not sure if it’s a good idea to add more.
>
> I agree that on the technical side it doesn't bring new features nor
> performance improvements. It's all about avoiding licensing/patents
> issues with AAC and AMR here.
> In this specific case we already have the wrapper infrastructure, the
> audio part only needs small adjustments to work.
> Moreover, if that helps, I can reduce the scope of the patch to AAC
> and AMR only and get rid of mp3/flac/vorbis/opus support. What do you
> think ?
Ping.
IMHO, this benefits users wanting to ship an Android app that relies
on FFmpeg upstream in countries that are subject to AAC/AMR licensing.
While I agree that it's not great from a purely technical pov since we
already have better native decoders, it will allow the use of FFmpeg
in such situation without the need to use or create another FFmpeg
fork dedicated to Android. Plus, as I said above, we already have the
wrapper and the additional code to make it work for audio is
relatively small and scoped. Restricting the wrapper to AAC/AMR seems
like a good compromise to me.
[...]
More information about the ffmpeg-devel
mailing list