[FFmpeg-devel] [PATCH 6/6] avfilter/vf_xfade: Compute w2, h2 with float
Michael Niedermayer
michael at niedermayer.cc
Thu Jul 11 01:50:12 EEST 2024
Fixes: CID1458148 Result is not floating-point
Fixes: CID1458149 Result is not floating-point
Fixes: CID1458150 Result is not floating-point
Fixes: CID1458151 Result is not floating-point
Fixes: CID1458152 Result is not floating-point
Fixes: CID1458154 Result is not floating-point
Fixes: CID1458155 Result is not floating-point
Fixes: CID1458156 Result is not floating-point
Sponsored-by: Sovereign Tech Fund
Signed-off-by: Michael Niedermayer <michael at niedermayer.cc>
---
libavfilter/vf_xfade.c | 8 ++++----
1 file changed, 4 insertions(+), 4 deletions(-)
diff --git a/libavfilter/vf_xfade.c b/libavfilter/vf_xfade.c
index 4eea761dac6..e67a917d14f 100644
--- a/libavfilter/vf_xfade.c
+++ b/libavfilter/vf_xfade.c
@@ -956,7 +956,7 @@ static void vertopen##name##_transition(AVFilterContext *ctx,
{ \
XFadeContext *s = ctx->priv; \
const int width = out->width; \
- const float w2 = out->width / 2; \
+ const float w2 = out->width / 2.0; \
\
for (int y = slice_start; y < slice_end; y++) { \
for (int x = 0; x < width; x++) { \
@@ -984,7 +984,7 @@ static void vertclose##name##_transition(AVFilterContext *ctx,
XFadeContext *s = ctx->priv; \
const int nb_planes = s->nb_planes; \
const int width = out->width; \
- const float w2 = out->width / 2; \
+ const float w2 = out->width / 2.0; \
\
for (int y = slice_start; y < slice_end; y++) { \
for (int x = 0; x < width; x++) { \
@@ -1012,7 +1012,7 @@ static void horzopen##name##_transition(AVFilterContext *ctx,
XFadeContext *s = ctx->priv; \
const int nb_planes = s->nb_planes; \
const int width = out->width; \
- const float h2 = out->height / 2; \
+ const float h2 = out->height / 2.0; \
\
for (int y = slice_start; y < slice_end; y++) { \
const float smooth = 2.f - fabsf((y - h2) / h2) - progress * 2.f; \
@@ -1040,7 +1040,7 @@ static void horzclose##name##_transition(AVFilterContext *ctx,
XFadeContext *s = ctx->priv; \
const int nb_planes = s->nb_planes; \
const int width = out->width; \
- const float h2 = out->height / 2; \
+ const float h2 = out->height / 2.0; \
\
for (int y = slice_start; y < slice_end; y++) { \
const float smooth = 1.f + fabsf((y - h2) / h2) - progress * 2.f; \
--
2.45.2
More information about the ffmpeg-devel
mailing list