[FFmpeg-devel] [PATCH v2 1/2] lavc/vaapi_decode: Use dynamic frame pool if possible

Xiang, Haihao haihao.xiang at intel.com
Mon Apr 15 04:43:29 EEST 2024


On Wo, 2024-04-10 at 11:01 +0800, Xiang, Haihao wrote:
> From: Haihao Xiang <haihao.xiang at intel.com>
> 
> libva2 doesn't require a fixed surface-array any more, so we may use
> dynamic frame pool for decoding when libva2 is available, which allows a
> downstream element stores more frames from VAAPI decoders and fixes the
> error below:
> 
> $ ffmpeg -hwaccel vaapi -hwaccel_output_format vaapi \
> -i input.mp4 -c:v hevc_vaapi -f null -
> ...
> [h264 @ 0x557a075a1400] get_buffer() failed
> [h264 @ 0x557a075a1400] thread_get_buffer() failed
> [h264 @ 0x557a075a1400] decode_slice_header error
> [h264 @ 0x557a075a1400] no frame!
> 
> Signed-off-by: Haihao Xiang <haihao.xiang at intel.com>
> ---
>  libavcodec/vaapi_decode.c | 36 ++++++++++++++++++++----------------
>  1 file changed, 20 insertions(+), 16 deletions(-)
> 
> diff --git a/libavcodec/vaapi_decode.c b/libavcodec/vaapi_decode.c
> index 5665639dd7..21b273cd0f 100644
> --- a/libavcodec/vaapi_decode.c
> +++ b/libavcodec/vaapi_decode.c
> @@ -599,22 +599,26 @@ static int vaapi_decode_make_config(AVCodecContext
> *avctx,
>          if (err < 0)
>              goto fail;
>  
> -        frames->initial_pool_size = 1;
> -        // Add per-codec number of surfaces used for storing reference
> frames.
> -        switch (avctx->codec_id) {
> -        case AV_CODEC_ID_H264:
> -        case AV_CODEC_ID_HEVC:
> -        case AV_CODEC_ID_AV1:
> -            frames->initial_pool_size += 16;
> -            break;
> -        case AV_CODEC_ID_VP9:
> -            frames->initial_pool_size += 8;
> -            break;
> -        case AV_CODEC_ID_VP8:
> -            frames->initial_pool_size += 3;
> -            break;
> -        default:
> -            frames->initial_pool_size += 2;
> +        if (CONFIG_VAAPI_1)
> +            frames->initial_pool_size = 0;
> +        else {
> +            frames->initial_pool_size = 1;
> +            // Add per-codec number of surfaces used for storing reference
> frames.
> +            switch (avctx->codec_id) {
> +            case AV_CODEC_ID_H264:
> +            case AV_CODEC_ID_HEVC:
> +            case AV_CODEC_ID_AV1:
> +                frames->initial_pool_size += 16;
> +                break;
> +            case AV_CODEC_ID_VP9:
> +                frames->initial_pool_size += 8;
> +                break;
> +            case AV_CODEC_ID_VP8:
> +                frames->initial_pool_size += 3;
> +                break;
> +            default:
> +                frames->initial_pool_size += 2;
> +            }
>          }
>      }
> 
> 

Hi,

I'll merge this patchset if there are no objections.

Thanks
Haihao

>  



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