[FFmpeg-devel] [PATCH v2 16/17] fftools/ffmpeg_filter: propagate codec yuv metadata to filters

Niklas Haas ffmpeg at haasn.xyz
Wed Apr 10 16:10:14 EEST 2024


On Wed, 10 Apr 2024 14:59:15 +0200 Michael Niedermayer <michael at niedermayer.cc> wrote:
> On Wed, Apr 10, 2024 at 12:29:06PM +0200, Niklas Haas wrote:
> > On Wed, 10 Apr 2024 03:25:45 +0200 Michael Niedermayer <michael at niedermayer.cc> wrote:
> > > On Mon, Apr 08, 2024 at 02:57:20PM +0200, Niklas Haas wrote:
> > > > From: Niklas Haas <git at haasn.dev>
> > > > 
> > > > To convert between color spaces/ranges, if needed by the codec
> > > > properties.
> > > > ---
> > > >  fftools/ffmpeg_filter.c | 34 ++++++++++++++++++++++++++++++++++
> > > >  1 file changed, 34 insertions(+)
> > > 
> > > I presume this is intended to change some cases
> > > iam asking because it does
> > > for example, this one
> > > -i aletrek.mkv -t 1 -bitexact  /tmp/file-aletrek-palette.mkv
> > > has the output file change slightly
> > > 
> > > https://trac.ffmpeg.org/attachment/ticket/5071/aletrek.mkv
> > > 
> > > also given fate does not change, it would make sense to add a testcase
> > > to fate that does cover this
> > 
> > Two notes:
> > 
> > 1. The only difference between the `master` behavior and the new
> >    behavior is that the file is marked as limited range instead of as
> >    unspecified. However, this is the correct tagging, as the actual
> >    output *is* limited range.
> > 
> > 2. While not *broken* per se, this is actually still a bug - in this
> >    case, since the input is basically full range, we should actually try
> >    and output full range by default.
> > 
> > The reason it doesn't output full range here is because a consequence of
> > the fact that format reduction happens *before* the logic in
> > pick_format() fixes all non-YUV links to be tagged as PC/RGB-only. So
> > the format reduction logic just sees that vf_scale can output any range
> > in this scenario (true) and picks TV range output as the default,
> > resulting in a conversion from the PC range input to a TV range output.
> > 
> > The easiest solution would be to not blindly pick the first here, but to
> > instead try and pick a colorspace and range matching the input (if one
> > exists). But this may still break in more complicated scenarios where
> > the dependence on the forced format spans several filters.
> > 
> > The more correct solution would probably be to explicitly reduce only
> > the format first (going through all the steps) and then negotiate
> > everything that depends on the format in an entirely separate step.
> > 
> > I'll see if I can do something about this situation, though it's
> > ultimately not a high priority as it's not a regression compared to the
> > status quo - just something that we could definitely improve.
> 
> I have the feeling the colorspace negotiation has become a bit messy
> IIRC The way it was intended to work originally was to have a
> arbitrary filtergraph and then randomly simplify/merge bits of the
> filtergraph before picking "colorspaces" for each part.
> Then repeat this whole process a few times starting from the unsimplified
> graph. Then pick the best and that would be within a constant factor
> of the optimal solution for any arbitrary complex graph.
> 
> Somehow this was never implemented as things worked okesich with just
> doing a single pass instead of multiple and then picking the best.
> 
> I dont know how much this applies here now but i thought bringing
> up the original intended design was a good idea. Because it seems
> every problem in the negotiation is solved by adjusting the single pass
> steps or its orders while really it should have been multiple randomized
> passes.
> Maybe we never have to deal with complex enough filtergraphs where a single
> pass cant be made to work well and surely this here is not a complex one
> at all.
> But wanted to bring this up anyway because i think many people forgot
> or didnt even know the original idea was to do multiple passes so as to
> handle any arbitrary complex graph well.

I think a greedy algorithm (not requiring juggling multiple random
passes) can still work, just that we need to change the logic from:

  do
      // step 1
  while (progress)
  
  do
      // step 2
  while (progress)

  ...

to:

  do {
      // step 1
      // step 2
      ...
  } while (any_progress)

In any case, the realization is clear that we can no longer rely on
negotiating everything at the same time, as we now have a fundamental
interdependency of one negotiated component on another. (And I can
easily see more such dependencies being added in the future)

> 
> thx
> 
> [...]
> -- 
> Michael     GnuPG fingerprint: 9FF2128B147EF6730BADF133611EC787040B0FAB
> 
> If you think the mosad wants you dead since a long time then you are either
> wrong or dead since a long time.
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