[FFmpeg-devel] [PATCH] avutil/hwcontext_d3d12va: wait the texture is used before to free it.

Wu, Tong1 tong1.wu at intel.com
Tue Apr 9 10:50:59 EEST 2024


Hi,

>From: ffmpeg-devel <ffmpeg-devel-bounces at ffmpeg.org> On Behalf Of Renan
>Lavarec via ffmpeg-devel
>Sent: Monday, April 8, 2024 11:27 PM
>To: ffmpeg-devel at ffmpeg.org
>Cc: Renan Lavarec <rlavarec at gopro.com>
>Subject: [FFmpeg-devel] [PATCH] avutil/hwcontext_d3d12va: wait the texture is
>used before to free it.
>
>From: Renan Lavarec 124602499+rlavarec-
>gpsw at users.noreply.github.com<mailto:124602499+rlavarec-
>gpsw at users.noreply.github.com>
>Date: Mon, 8 Apr 2024 14:38:10 +0200
>Subject: [PATCH] avutil/hwcontext_d3d12va: wait the texture is used inside the
>GPU before to free it.
>
>fix: ID3D12Resource2::<final-release>: CORRUPTION: An ID3D12Resource
>object (0x00000222D58B5450:'Unnamed Object') is referenced by GPU
>operations in-flight on Command Queue (0x00000222EEC87090:'Unnamed
>ID3D12CommandQueue Object').
>     It is not safe to final-release objects that may have GPU operations pending.
>This can result in application instability. [ EXECUTION ERROR #921:
>OBJECT_DELETED_WHILE_STILL_IN_USE]
>---
>libavutil/hwcontext_d3d12va.c | 3 +++
>1 file changed, 3 insertions(+)
>
>diff --git a/libavutil/hwcontext_d3d12va.c b/libavutil/hwcontext_d3d12va.c
>index cfc016315d..621a79d257 100644
>--- a/libavutil/hwcontext_d3d12va.c
>+++ b/libavutil/hwcontext_d3d12va.c
>@@ -220,6 +220,9 @@ static void free_texture(void *opaque, uint8_t *data)
>{
>     AVD3D12VAFrame *frame = (AVD3D12VAFrame *)data;
>
>+    // Wait texture to be available
>+    d3d12va_fence_completion(&frame->sync_ctx);
>+
>     D3D12_OBJECT_RELEASE(frame->texture);
>     D3D12_OBJECT_RELEASE(frame->sync_ctx.fence);
>     if (frame->sync_ctx.event)
>--
>2.44.0.windows.1

At what scenario will this happen? I think decoder should be responsible for the completion of the CommandQueue before releasing the buffer pool. And that's what d3d12va_decode has already done in uninit call. Thanks.

-Tong 


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