[FFmpeg-devel] [PATCH] d3d12va: Add a missing include for the declaration of ff_d3d12va_get_surface_index
Wu, Tong1
tong1.wu at intel.com
Thu Dec 21 13:27:30 EET 2023
>From: ffmpeg-devel <ffmpeg-devel-bounces at ffmpeg.org> On Behalf Of
>Martin Storsjö
>Sent: Thursday, December 21, 2023 5:48 PM
>To: ffmpeg-devel at ffmpeg.org
>Cc: Xiang, Haihao <haihao.xiang at intel.com>
>Subject: Re: [FFmpeg-devel] [PATCH] d3d12va: Add a missing include for the
>declaration of ff_d3d12va_get_surface_index
>
>On Thu, 21 Dec 2023, Martin Storsjö wrote:
>
>> This fixes the following build error:
>>
>> src/libavcodec/d3d12va_decode.c:49:10: error: no previous prototype for
>function
>> 'ff_d3d12va_get_surface_index' [-Werror,-Wmissing-prototypes]
>> 49 | unsigned ff_d3d12va_get_surface_index(const AVCodecContext *avctx,
>> | ^
>> ---
>> libavcodec/d3d12va_decode.c | 1 +
>> 1 file changed, 1 insertion(+)
>
>Even after this change, the build still fails on a later file:
>
>src/libavutil/hwcontext_d3d12va.c:74:13: error: no previous prototype for
>function 'av_d3d12va_map_sw_to_hw_format' [-Werror,-Wmissing-
>prototypes]
> 74 | DXGI_FORMAT av_d3d12va_map_sw_to_hw_format(enum
>AVPixelFormat pix_fmt)
> | ^
>
>There's no declaration of this in any header - so please either make it
>static or ff_ prefixed, or add it to a header with the declaration visible
>at the function definition.
>
>// Martin
Thanks for pointing this out. I've sent a patch to remove this function. It's been useless after the d3d format became public at some previous version.
>
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