[FFmpeg-devel] [PATCH] lavu/pixfmt: Update the description for AV_PIX_FMT_QSV

Xiang, Haihao haihao.xiang at intel.com
Mon Nov 21 04:52:27 EET 2022


On Thu, 2022-11-17 at 10:37 +0800, Xiang, Haihao wrote:
> From: Haihao Xiang <haihao.xiang at intel.com>
> 
> Since D3D11 was introduced for QSV in FFmpeg 5.0, there is an implied
> API/ABI change for user-supplied frames [1], hence update the
> description for AV_PIX_FMT_QSV.
> 
> [1] https://ffmpeg.org/pipermail/ffmpeg-devel/2021-December/290444.html
> 
> Signed-off-by: Haihao Xiang <haihao.xiang at intel.com>
> ---
>  libavutil/pixfmt.h | 32 ++++++++++++++++++++++++++++++--
>  1 file changed, 30 insertions(+), 2 deletions(-)
> 
> diff --git a/libavutil/pixfmt.h b/libavutil/pixfmt.h
> index 224670a731..37c2c79e01 100644
> --- a/libavutil/pixfmt.h
> +++ b/libavutil/pixfmt.h
> @@ -206,8 +206,36 @@ enum AVPixelFormat {
>      AV_PIX_FMT_GBRAP16BE,    ///< planar GBRA 4:4:4:4 64bpp, big-endian
>      AV_PIX_FMT_GBRAP16LE,    ///< planar GBRA 4:4:4:4 64bpp, little-endian
>      /**
> -     *  HW acceleration through QSV, data[3] contains a pointer to the
> -     *  mfxFrameSurface1 structure.
> +     * HW acceleration through QSV, data[3] contains a pointer to the
> +     * mfxFrameSurface1 structure.
> +     *
> +     * Before FFmpeg 5.0:
> +     * mfxFrameSurface1.Data.MemId contains a pointer when importing
> +     * the following frames as QSV frames:
> +     *
> +     * VAAPI:
> +     * mfxFrameSurface1.Data.MemId contains a pointer to VASurfaceID
> +     *
> +     * DXVA2:
> +     * mfxFrameSurface1.Data.MemId contains a pointer to IDirect3DSurface9
> +     *
> +     * FFmpeg 5.0 and above:
> +     * mfxFrameSurface1.Data.MemId contains a pointer to the mfxHDLPair
> +     * structure when importing the following frames as QSV frames:
> +     *
> +     * VAAPI:
> +     * mfxHDLPair.first contains a VASurfaceID pointer.
> +     * mfxHDLPair.second is always MFX_INFINITE.
> +     *
> +     * DXVA2:
> +     * mfxHDLPair.first contains IDirect3DSurface9 pointer.
> +     * mfxHDLPair.second is always MFX_INFINITE.
> +     *
> +     * D3D11:
> +     * mfxHDLPair.first contains a ID3D11Texture2D pointer.
> +     * mfxHDLPair.second contains the texture array index of the frame if the
> +     * ID3D11Texture2D is an array texture, or always MFX_INFINITE if it is a
> +     * normal texture.
>       */
>      AV_PIX_FMT_QSV,
>      /**

Will apply,

-Haihao



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