[FFmpeg-devel] [PATCH] lavu/pixfmt: Update the description for AV_PIX_FMT_QSV
Xiang, Haihao
haihao.xiang at intel.com
Mon Nov 21 04:52:27 EET 2022
On Thu, 2022-11-17 at 10:37 +0800, Xiang, Haihao wrote:
> From: Haihao Xiang <haihao.xiang at intel.com>
>
> Since D3D11 was introduced for QSV in FFmpeg 5.0, there is an implied
> API/ABI change for user-supplied frames [1], hence update the
> description for AV_PIX_FMT_QSV.
>
> [1] https://ffmpeg.org/pipermail/ffmpeg-devel/2021-December/290444.html
>
> Signed-off-by: Haihao Xiang <haihao.xiang at intel.com>
> ---
> libavutil/pixfmt.h | 32 ++++++++++++++++++++++++++++++--
> 1 file changed, 30 insertions(+), 2 deletions(-)
>
> diff --git a/libavutil/pixfmt.h b/libavutil/pixfmt.h
> index 224670a731..37c2c79e01 100644
> --- a/libavutil/pixfmt.h
> +++ b/libavutil/pixfmt.h
> @@ -206,8 +206,36 @@ enum AVPixelFormat {
> AV_PIX_FMT_GBRAP16BE, ///< planar GBRA 4:4:4:4 64bpp, big-endian
> AV_PIX_FMT_GBRAP16LE, ///< planar GBRA 4:4:4:4 64bpp, little-endian
> /**
> - * HW acceleration through QSV, data[3] contains a pointer to the
> - * mfxFrameSurface1 structure.
> + * HW acceleration through QSV, data[3] contains a pointer to the
> + * mfxFrameSurface1 structure.
> + *
> + * Before FFmpeg 5.0:
> + * mfxFrameSurface1.Data.MemId contains a pointer when importing
> + * the following frames as QSV frames:
> + *
> + * VAAPI:
> + * mfxFrameSurface1.Data.MemId contains a pointer to VASurfaceID
> + *
> + * DXVA2:
> + * mfxFrameSurface1.Data.MemId contains a pointer to IDirect3DSurface9
> + *
> + * FFmpeg 5.0 and above:
> + * mfxFrameSurface1.Data.MemId contains a pointer to the mfxHDLPair
> + * structure when importing the following frames as QSV frames:
> + *
> + * VAAPI:
> + * mfxHDLPair.first contains a VASurfaceID pointer.
> + * mfxHDLPair.second is always MFX_INFINITE.
> + *
> + * DXVA2:
> + * mfxHDLPair.first contains IDirect3DSurface9 pointer.
> + * mfxHDLPair.second is always MFX_INFINITE.
> + *
> + * D3D11:
> + * mfxHDLPair.first contains a ID3D11Texture2D pointer.
> + * mfxHDLPair.second contains the texture array index of the frame if the
> + * ID3D11Texture2D is an array texture, or always MFX_INFINITE if it is a
> + * normal texture.
> */
> AV_PIX_FMT_QSV,
> /**
Will apply,
-Haihao
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