[FFmpeg-devel] [PATCH v2 1/5] avutil/hwcontext_d3d11va: fix the uninitialized texture bindflag

Hendrik Leppkes h.leppkes at gmail.com
Fri May 6 08:37:51 EEST 2022


On Fri, May 6, 2022 at 3:11 AM Soft Works <softworkz at hotmail.com> wrote:
>
>
>
> > -----Original Message-----
> > From: ffmpeg-devel <ffmpeg-devel-bounces at ffmpeg.org> On Behalf Of Wu,
> > Tong1
> > Sent: Thursday, May 5, 2022 11:50 AM
> > To: FFmpeg development discussions and patches <ffmpeg-
> > devel at ffmpeg.org>
> > Subject: Re: [FFmpeg-devel] [PATCH v2 1/5] avutil/hwcontext_d3d11va:
> > fix the uninitialized texture bindflag
> >
> > > > -----Original Message-----
> > > > From: ffmpeg-devel <ffmpeg-devel-bounces at ffmpeg.org> On Behalf Of
> > > > Hendrik Leppkes
> > > > Sent: Sunday, May 1, 2022 5:54 PM
> > > > To: FFmpeg development discussions and patches <ffmpeg-
> > > > devel at ffmpeg.org>
> > > > Subject: Re: [FFmpeg-devel] [PATCH v2 1/5]
> > avutil/hwcontext_d3d11va:
> > > > fix the uninitialized texture bindflag
> > > >
> > > > On Sun, May 1, 2022 at 5:48 PM Hendrik Leppkes
> > <h.leppkes at gmail.com>
> > > > wrote:
> > > > >
> > > > > On Sun, May 1, 2022 at 7:09 AM Soft Works
> > <softworkz at hotmail.com>
> > > > wrote:
> > > > > > I think that's what Hendrik wanted to point out as far as I
> > > > understood.
> > > > > >
> > > > >
> > > > > Basically, I want explicit behavior, not implicit defaults.
> > Anytime
> > > > a
> > > > > hwcontext is created, something should tell it what its going to
> > be
> > > > > used for, so we can determine which flags make sense (or
> > ideally, it
> > > > > should just specify the flags).
> > > > >
> > > > > This patch creates an implicit default for one use-case, is this
> > > > going
> > > > > to work with all others? No, of course not, because it has to
> > know
> > > > > what flags to set. Thats why explicitly setting those flags is
> > > > > important, instead of just fixing one implicit case.
> > >
> > > I said I agree with you - basically, just that we need to
> > differentiate between
> > > the use case:
> > >
> > > 1. Use via API
> > >    => No defaults should be applied, caller is responsible for
> > specifying
> > >       the flags
> > >
> > > 2. Use via ffmpeg cli
> > >    => Applying the render target flag would be safe here.
> > >       We could require this to set via parameter, but there won't
> > ever
> > >       be a case to specify something different than the render
> > target flag
> > >
> > > Why? Let's look at the possible flags:
> > >
> > > D3D11_BIND_DECODER
> > > In all decoding cases, this flag is set explicitly, so it overrides
> > any default we
> > > would set
> > >
> > > D3D11_BIND_VIDEO_ENCODER
> > > Set explicitly when required, so it overrides any default we would
> > set
> > >
> > > D3D11_BIND_RENDER_TARGET
> > > All other cases require this flag (e.g. video processing)
> > >
> > > No Flag
> > > Dead end, texture would be unusable for any kind of video processing
> > >
> > >
> > > > On that note, the example commandline it fixes just does hwupload
> > and
> > > > nothing else - does that even require render target to be flagged?
> > > > From what I can tell it uses a simple
> > > > ID3D11DeviceContext::CopySubresourceRegion to copy from the
> > staging
> > > > texture, which should not require any particular bind flags. Bind
> > > > Flags in turn would then depend on what you are actually trying to
> > do
> > > > with the texture (shader input, etc), in this example... nothing?
> > >
> > > We are still in the context of ffmpeg cli - you know that there are
> > no shaders
> > > or 3d operations and no etc.
> > >
> > > But at this point, you can derive to another context or you can
> > hwmap.
> > > For all of those things, you need D3D11_BIND_RENDER_TARGET.
> > >
> > >
> > > Summary
> > >
> > > As mentioned I see two possibilities:
> > >
> > > 1. Use D3D11_BIND_RENDER_TARGET as a default when used in context of
> > >    ffmpeg cli, otherwise no default flags
> > >
> > > 2. Require a device initialization parameter in the command line
> > >    (but it would always be about setting the render target flag
> > >    and there's no case where you would NOT want to set it)
> > >
> >
> > Thanks for the possible solutions for this issue. The No.1 seems more
> > reasonable because
> > No.2 just seems more unnecessary. But I will still need to find a
> > better place to set the flag.
>
> I would favor #1 as well.
>
> Regarding "better place to set the flag":
>
> The BindFlag needs to be set when initializing a FRAMES context.
> But at this point, there's no way to determine whether the code is running
> in an ffmpeg cli process or used by an API consumer.
>
> But there would be an opportunity to convey this information on
> device init. The device (D3D11VA) could then set an internal flag
> from device init and use this on frames init to determine which default
> to use for the BindFlags value.
>
> Remains the question how ffmpeg cli can convey this information to
> the device (for use during device init).
>
> What I thought would be to have ffmpeg.c (or rather ffmpeg_hw.c)
> to ALWAYS (for all hwaccels) add an entry to the options dictionary,
> something like "cli" or similar.
> This would avoid introducing a "special-case" mechanism just for
> this case (=> by making it a common behavior).
>
> There are other cases where this might be useful in order to
> discriminate API usage from cli usage.
>
> But let's see what the others think first..
>

Think of the CLI applications as an API user, and design for that,
because thats really what they are, and thats how you actually end up
with a good API that covers more cases.
If special CLI logic is needed, it should be in the CLI applications,
and not in the libraries.

- Hendrik


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