[FFmpeg-devel] [PATCH v2 1/5] avutil/hwcontext_d3d11va: fix the uninitialized texture bindflag
Wu, Tong1
tong1.wu at intel.com
Thu May 5 12:50:29 EEST 2022
> > -----Original Message-----
> > From: ffmpeg-devel <ffmpeg-devel-bounces at ffmpeg.org> On Behalf Of
> > Hendrik Leppkes
> > Sent: Sunday, May 1, 2022 5:54 PM
> > To: FFmpeg development discussions and patches <ffmpeg-
> > devel at ffmpeg.org>
> > Subject: Re: [FFmpeg-devel] [PATCH v2 1/5] avutil/hwcontext_d3d11va:
> > fix the uninitialized texture bindflag
> >
> > On Sun, May 1, 2022 at 5:48 PM Hendrik Leppkes <h.leppkes at gmail.com>
> > wrote:
> > >
> > > On Sun, May 1, 2022 at 7:09 AM Soft Works <softworkz at hotmail.com>
> > wrote:
> > > > I think that's what Hendrik wanted to point out as far as I
> > understood.
> > > >
> > >
> > > Basically, I want explicit behavior, not implicit defaults. Anytime
> > a
> > > hwcontext is created, something should tell it what its going to be
> > > used for, so we can determine which flags make sense (or ideally, it
> > > should just specify the flags).
> > >
> > > This patch creates an implicit default for one use-case, is this
> > going
> > > to work with all others? No, of course not, because it has to know
> > > what flags to set. Thats why explicitly setting those flags is
> > > important, instead of just fixing one implicit case.
>
> I said I agree with you - basically, just that we need to differentiate between
> the use case:
>
> 1. Use via API
> => No defaults should be applied, caller is responsible for specifying
> the flags
>
> 2. Use via ffmpeg cli
> => Applying the render target flag would be safe here.
> We could require this to set via parameter, but there won't ever
> be a case to specify something different than the render target flag
>
> Why? Let's look at the possible flags:
>
> D3D11_BIND_DECODER
> In all decoding cases, this flag is set explicitly, so it overrides any default we
> would set
>
> D3D11_BIND_VIDEO_ENCODER
> Set explicitly when required, so it overrides any default we would set
>
> D3D11_BIND_RENDER_TARGET
> All other cases require this flag (e.g. video processing)
>
> No Flag
> Dead end, texture would be unusable for any kind of video processing
>
>
> > On that note, the example commandline it fixes just does hwupload and
> > nothing else - does that even require render target to be flagged?
> > From what I can tell it uses a simple
> > ID3D11DeviceContext::CopySubresourceRegion to copy from the staging
> > texture, which should not require any particular bind flags. Bind
> > Flags in turn would then depend on what you are actually trying to do
> > with the texture (shader input, etc), in this example... nothing?
>
> We are still in the context of ffmpeg cli - you know that there are no shaders
> or 3d operations and no etc.
>
> But at this point, you can derive to another context or you can hwmap.
> For all of those things, you need D3D11_BIND_RENDER_TARGET.
>
>
> Summary
>
> As mentioned I see two possibilities:
>
> 1. Use D3D11_BIND_RENDER_TARGET as a default when used in context of
> ffmpeg cli, otherwise no default flags
>
> 2. Require a device initialization parameter in the command line
> (but it would always be about setting the render target flag
> and there's no case where you would NOT want to set it)
>
Thanks for the possible solutions for this issue. The No.1 seems more reasonable because
No.2 just seems more unnecessary. But I will still need to find a better place to set the flag.
Before that I am going to resubmit the other 4 patches which have less comments and objections
for further review.
Thanks,
Tong
> Let me know what you think.
>
> Best regards
> softworkz
>
>
>
>
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