[FFmpeg-devel] [PATCH] lavc/aarch64: add hevc chroma loop filter 8-12bit

Martin Storsjö martin at martin.st
Tue Aug 9 14:34:30 EEST 2022


On Thu, 23 Jun 2022, J. Dekker wrote:

> Signed-off-by: J. Dekker <jdek at itanimul.li>
> ---
> libavcodec/aarch64/Makefile               |   3 +-
> libavcodec/aarch64/hevcdsp_deblock_neon.S | 168 ++++++++++++++++++++++
> libavcodec/aarch64/hevcdsp_init_aarch64.c |  14 ++
> 3 files changed, 184 insertions(+), 1 deletion(-)
> create mode 100644 libavcodec/aarch64/hevcdsp_deblock_neon.S
>
> Passes FATE, I never completed the checkasm for loop_filter, working on
> that currently alongside the luma loop filter. This asm can also go
> into hevcdsp_sao_neon.S if you would prefer not creating an extra file
> for it.

Having a separate file for deblocking is totally fine - much rather that, 
than lumping unrelated pieces together.

It'd be great to have a checkasm test for it before it goes in - see the 
existing checkasm tests for h264/vp8/vp9 for examples of how to do that.

> diff --git a/libavcodec/aarch64/hevcdsp_deblock_neon.S b/libavcodec/aarch64/hevcdsp_deblock_neon.S
> new file mode 100644
> index 0000000000..d21ad0a54f
> --- /dev/null
> +++ b/libavcodec/aarch64/hevcdsp_deblock_neon.S
> @@ -0,0 +1,168 @@
> +/* -*-arm64-*-
> + * vim: syntax=arm64asm
> + *
> + * Copyright (c) 2014 Seppo Tomperi <seppo.tomperi at vtt.fi>
> + * Copyright (c) 2022 J. Dekker <jdek at itanimul.li>
> + *
> + * This file is part of FFmpeg.
> + *
> + * FFmpeg is free software; you can redistribute it and/or
> + * modify it under the terms of the GNU Lesser General Public
> + * License as published by the Free Software Foundation; either
> + * version 2.1 of the License, or (at your option) any later version.
> + *
> + * FFmpeg is distributed in the hope that it will be useful,
> + * but WITHOUT ANY WARRANTY; without even the implied warranty of
> + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
> + * Lesser General Public License for more details.
> + *
> + * You should have received a copy of the GNU Lesser General Public
> + * License along with FFmpeg; if not, write to the Free Software
> + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
> + */
> +
> +
> +#include "libavutil/aarch64/asm.S"
> +#include "neon.S"
> +
> +.macro hevc_loop_filter_chroma_start bitdepth
> +        ldr             w14, [x2]
> +        ldr             w15, [x2, #4]
> +.if \bitdepth > 8
> +        lsl             w14, w14, #(\bitdepth - 8)
> +        lsl             w15, w15, #(\bitdepth - 8)
> +.endif
> +        adds            w2, w14, w15
> +        b.eq            1f
> +        dup             v16.4h, w14
> +        dup             v17.4h, w15
> +        trn1            v16.2d, v16.2d, v17.2d
> +.if \bitdepth == 10
> +        mvni            v19.8h, #0xFC, lsl #8 // movi #0x03FF
> +.endif
> +.if \bitdepth == 12

Nit; this can be .elif

> +        mvni            v19.8h, #0xF0, lsl #8 // movi #0x0FFF
> +.endif
> +.if \bitdepth > 8
> +        movi            v18.8h, #0
> +.endif
> +        neg             v17.8h, v16.8h
> +.endm
> +
> +.macro hevc_loop_filter_chroma_body bitdepth
> +.if \bitdepth <= 8
> +        uxtl            v0.8h, v0.8b // p1
> +        uxtl            v1.8h, v1.8b // p0
> +        uxtl            v2.8h, v2.8b // q0
> +        uxtl            v3.8h, v3.8b // q1
> +.endif
> +        sub             v5.8h, v2.8h, v1.8h // q0 - p0
> +        sub             v6.8h, v0.8h, v3.8h // p1 - q1
> +        shl             v5.8h, v5.8h, #2
> +        add             v5.8h, v6.8h, v5.8h
> +        srshr           v5.8h, v5.8h, #3
> +        smin            v5.8h, v5.8h, v16.8h
> +        smax            v5.8h, v5.8h, v17.8h
> +        sqadd           v1.8h, v1.8h, v5.8h // p0 + delta
> +        sqsub           v2.8h, v2.8h, v5.8h // q0 - delta
> +.if \bitdepth <= 8
> +        sqxtun          v1.8b, v1.8h
> +        sqxtun          v2.8b, v2.8h
> +.else
> +        smin            v1.8h, v1.8h, v19.8h
> +        smin            v2.8h, v2.8h, v19.8h
> +        smax            v1.8h, v1.8h, v18.8h
> +        smax            v2.8h, v2.8h, v18.8h
> +.endif
> +.endm
> +
> +.macro hevc_h_loop_filter_chroma bitdepth
> +function ff_hevc_h_loop_filter_chroma_\bitdepth\()_neon, export=1
> +        hevc_loop_filter_chroma_start \bitdepth
> +        sub             x0, x0, x1, lsl #1
> +.if \bitdepth > 8
> +        ld1             {v0.8h}, [x0], x1
> +        ld1             {v1.8h}, [x0], x1
> +        ld1             {v2.8h}, [x0], x1
> +        ld1             {v3.8h}, [x0]
> +.else
> +        ld1             {v0.8b}, [x0], x1
> +        ld1             {v1.8b}, [x0], x1
> +        ld1             {v2.8b}, [x0], x1
> +        ld1             {v3.8h}, [x0]
> +.endif
> +        hevc_loop_filter_chroma_body \bitdepth
> +        sub             x0, x0, x1, lsl #1
> +.if \bitdepth > 8
> +        st1             {v1.8h}, [x0], x1
> +        st1             {v2.8h}, [x0]
> +.else
> +        st1             {v1.8b}, [x0], x1
> +        st1             {v2.8b}, [x0]
> +.endif
> +1:      ret
> +endfunc
> +.endm
> +
> +.macro hevc_v_loop_filter_chroma bitdepth
> +function ff_hevc_v_loop_filter_chroma_\bitdepth\()_neon, export=1
> +        hevc_loop_filter_chroma_start \bitdepth
> +.if \bitdepth > 8
> +        sub             x0, x0, #8
> +        ld1             {v20.8h}, [x0], x1
> +        ld1             {v21.8h}, [x0], x1
> +        ld1             {v0.8h},  [x0], x1
> +        ld1             {v1.8h},  [x0], x1
> +        ld1             {v2.8h},  [x0], x1
> +        ld1             {v3.8h},  [x0], x1
> +        ld1             {v22.8h}, [x0], x1
> +        ld1             {v23.8h}, [x0], x1
> +        transpose_8x8H  v20, v21, v0, v1, v2, v3, v22, v23, v24, v25
> +.else
> +        sub             x0, x0, #4
> +        ld1             {v20.8b}, [x0], x1
> +        ld1             {v21.8b}, [x0], x1
> +        ld1             {v0.8b},  [x0], x1
> +        ld1             {v1.8b},  [x0], x1
> +        ld1             {v2.8b},  [x0], x1
> +        ld1             {v3.8b},  [x0], x1
> +        ld1             {v22.8b}, [x0], x1
> +        ld1             {v23.8b}, [x0], x1
> +        transpose_8x8B  v20, v21, v0, v1, v2, v3, v22, v23, v24, v25
> +.endif
> +        hevc_loop_filter_chroma_body \bitdepth
> +        sub             x0, x0, x1, lsl #3
> +.if \bitdepth > 8
> +        transpose_8x8H  v20, v21, v0, v1, v2, v3, v22, v23, v24, v25
> +        st1             {v20.8h}, [x0], x1
> +        st1             {v21.8h}, [x0], x1
> +        st1             {v0.8h},  [x0], x1
> +        st1             {v1.8h},  [x0], x1
> +        st1             {v2.8h},  [x0], x1
> +        st1             {v3.8h},  [x0], x1
> +        st1             {v22.8h}, [x0], x1
> +        st1             {v23.8h}, [x0]
> +.else
> +        xtn             v0.8b, v0.8h // restore
> +        xtn             v3.8b, v3.8h
> +        transpose_8x8B  v20, v21, v0, v1, v2, v3, v22, v23, v24, v25
> +        st1             {v20.8b}, [x0], x1
> +        st1             {v21.8b}, [x0], x1
> +        st1             {v0.8b},  [x0], x1
> +        st1             {v1.8b},  [x0], x1
> +        st1             {v2.8b},  [x0], x1
> +        st1             {v3.8b},  [x0], x1
> +        st1             {v22.8b}, [x0], x1
> +        st1             {v23.8b}, [x0]
> +.endif
> +1:      ret
> +endfunc
> +.endm
> +
> +hevc_h_loop_filter_chroma 8
> +hevc_h_loop_filter_chroma 10
> +hevc_h_loop_filter_chroma 12
> +
> +hevc_v_loop_filter_chroma 8
> +hevc_v_loop_filter_chroma 10
> +hevc_v_loop_filter_chroma 12

Just like I mentioned for add_res; the 10/12 versions are almost identical 
except for setting up some registers at the start. It'd be good if we can 
share implementation between them, after the initial setup where things 
differ.

> Self-review for this patch since I just thought of some things I could 
> change: Stores/loads can be interleaved in both filters

I presume you mean using two alternating registers for loading/storing - 
yes, I was about to suggest that too.

> and for the vertical filter maybe I don't need to write the full 8b/8h.

Yep, that could maybe be useful.

> Other than that maybe some slightly scheduling improvements?

I don't really see much to improve on scheduling wise here. Most of the 
body is a sequential operation where each operation depends on the 
previous one, so there's not really much you can do there - unless you 
could operate on two blocks at the same time. But maybe for the luma case, 
you have more pixels to operate on?

// Martin



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