[FFmpeg-devel] [PATCH 1/4] libavutil/hwcontext_d3d11va: Add nb_surfaces to AVD3D11VAFramesContext
Chen, Wenbin
wenbin.chen at intel.com
Thu Nov 11 09:55:51 EET 2021
> > -----Original Message-----
> > From: ffmpeg-devel <ffmpeg-devel-bounces at ffmpeg.org> On Behalf Of
> > Chen, Wenbin
> > Sent: Wednesday, November 10, 2021 4:03 AM
> > To: ffmpeg-devel at ffmpeg.org
> > Subject: Re: [FFmpeg-devel] [PATCH 1/4] libavutil/hwcontext_d3d11va:
> > Add nb_surfaces to AVD3D11VAFramesContext
> >
> > > Adding nb_surfaces in AVD3D11VAFramesContext in the end of the
> > structure
> > > to support flexible size of this arrays and align to
> > > AVDXVA2FramesContext and AVVAAPIFramesContext.
>
> There is no flexibility in pool size for D3D11 frames contexts. The
> surface count is always identical to initial_pool_size. There's no
> point in exposing it. nb_surfaces could even be removed here.
>
> Also, this change doesn't align with AVVAAPIFramesContext.
> In fact not even AVDXVA2FramesContext aligns with AVVAAPIFramesContext.
> Both have an nb_surfaces field, but they have different semantics.
>
> The corresponding field to AVVAAPIFramesContext->nb_surfaces is
> DXVA2FramesContext->nb_surfaces_used, not AVDXVA2FramesContext-
> >nb_surfaces.
>
> Kind regards,
> softworkz
>
>
Yes, the nb_surface for d3d11 seems useless, I can use init_pool_size instead.
The nb_surface in dxva works as the same as init_pool_size, and I can use
init_pool_size instead as well. The original code is good I don't need to change it.
Since I found the real cause for segmentation fault, I will resubmit the patches
Thanks
Wenbin
>
>
>
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