[FFmpeg-devel] [PATCH v7 3/8] libavutil/hwcontext_qsv: enabling d3d11va usage by default, add usage child_device_type argument
Soft Works
softworkz at hotmail.com
Thu Feb 25 21:49:49 EET 2021
> -----Original Message-----
> From: ffmpeg-devel <ffmpeg-devel-bounces at ffmpeg.org> On Behalf Of
> Artem Galin
> Sent: Tuesday, November 3, 2020 7:46 PM
> To: ffmpeg-devel at ffmpeg.org
> Cc: Artem Galin <artem.galin at intel.com>
> Subject: [FFmpeg-devel] [PATCH v7 3/8] libavutil/hwcontext_qsv: enabling
> d3d11va usage by default, add usage child_device_type argument
>
> Makes selection of d3d11va device type by default and over DirectX 9, which
> might break users with older drivers/systems.
> DCH driver with Gen6th support should be still fine.
>
> Decode, encode, transcode have been validated.
>
> child_device_type option is responsible for d3d11va/dxva2 device selection
>
> Usage examples:
>
> DirectX 11
> -init_hw_device qsv:hw,child_device_type=d3d11va
>
> DirectX 9 is still supported but requires explicit selection -init_hw_device
> qsv:hw,child_device_type=dxva2
>
Hi Artem,
Could you please show a complete command line, demonstrating how to
use a D3D9/DXVA2 hardware context with your patch?
Something like qsv decoder, scale_qsv and qsv encoder...
Thanks,
softworkz
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