[FFmpeg-devel] [PATCH 3/3] libavutil/hwcontext_opencl: fix a bug for mapping qsv frame to opencl

Mark Thompson sw at jkqxz.net
Tue Dec 28 01:45:55 EET 2021


On 27/12/2021 20:31, Soft Works wrote:>> -----Original Message-----
>> From: ffmpeg-devel <ffmpeg-devel-bounces at ffmpeg.org> On Behalf Of Mark
>> Thompson
>> Sent: Monday, December 27, 2021 7:51 PM
>> To: ffmpeg-devel at ffmpeg.org
>> Subject: Re: [FFmpeg-devel] [PATCH 3/3] libavutil/hwcontext_opencl: fix a bug
>> for mapping qsv frame to opencl
>>
>> On 16/11/2021 08:16, Wenbin Chen wrote:
>>> From: nyanmisaka <nst799610810 at gmail.com>
>>>
>>> mfxHDLPair was added to qsv, so modify qsv->opencl map function as well.
>>> Now the following commandline works:
>>>
>>> ffmpeg -v verbose -init_hw_device vaapi=va:/dev/dri/renderD128 \
>>> -init_hw_device qsv=qs at va -init_hw_device opencl=ocl at va -filter_hw_device
>> ocl \
>>> -hwaccel qsv -hwaccel_output_format qsv -hwaccel_device qs -c:v h264_qsv \
>>> -i input.264 -vf "hwmap=derive_device=opencl,format=opencl,avgblur_opencl,
>> \
>>> hwmap=derive_device=qsv:reverse=1:extra_hw_frames=32,format=qsv" \
>>> -c:v h264_qsv output.264
>>>
>>> Signed-off-by: nyanmisaka <nst799610810 at gmail.com>
>>> Signed-off-by: Wenbin Chen <wenbin.chen at intel.com>
>>> ---
>>>    libavutil/hwcontext_opencl.c | 3 ++-
>>>    1 file changed, 2 insertions(+), 1 deletion(-)
>>>
>>> diff --git a/libavutil/hwcontext_opencl.c b/libavutil/hwcontext_opencl.c
>>> index 26a3a24593..4b6e74ff6f 100644
>>> --- a/libavutil/hwcontext_opencl.c
>>> +++ b/libavutil/hwcontext_opencl.c
>>> @@ -2249,7 +2249,8 @@ static int opencl_map_from_qsv(AVHWFramesContext
>> *dst_fc, AVFrame *dst,
>>>    #if CONFIG_LIBMFX
>>>        if (src->format == AV_PIX_FMT_QSV) {
>>>            mfxFrameSurface1 *mfx_surface = (mfxFrameSurface1*)src->data[3];
>>> -        va_surface = *(VASurfaceID*)mfx_surface->Data.MemId;
>>> +        mfxHDLPair *pair = (mfxHDLPair*)mfx_surface->Data.MemId;
>>> +        va_surface = *(VASurfaceID*)pair->first;
>>>        } else
>>>    #endif
>>>            if (src->format == AV_PIX_FMT_VAAPI) {
>>
>> Since these frames can be user-supplied, this implies that the user-facing
>> API/ABI for AV_PIX_FMT_QSV has changed.
>>
>> It looks like this was broken by using HDLPairs when D3D11 was introduced,
>> which silently changed the existing API for DXVA2 and VAAPI as well.
>>
>> Could someone related to that please document it properly (clearly not all
>> possible valid mfxFrameSurface1s are allowed), and note in APIchanges when
>> the API change happened?
> 
> Hi Mark,
> 
> QSV contexts always need to be backed by a child context, which can be DXVA2,
> D3D11VA or VAAPI. You can create a QSV context either by deriving from one of
> those contexts or when create a new QSV context, it automatically creates an
> appropriate child context - either implicitly (auto mode) or explicitly, like
> the ffmpeg implementation does in most cases.

... or by using the one the user supplies when they create it.

> When working with "user-supplied" frames on Linux, you need to create a VAAPI
> context with those frames and derive a QSV context from that context.
> 
> There is no way to create or supply QSV frames directly.

???  The ability for the user to set up their own version of these things is literally the whole point of the split alloc/init API.


// Some user stuff involving libmfx - has a D3D or VAAPI backing, but this code doesn't need to care about it.

// It has a session and creates some surfaces to use with MemId filled compatible with ffmpeg.
user_session = ...;
user_surfaces = ...;

// No ffmpeg involved before this, now we want to pass these surfaces we've got into ffmpeg.

// Create a device context using the existing session.

mfx_ctx = av_hwdevice_ctx_alloc(MFX);

dc = mfx_ctx->data;
mfx_dc = dc->hwctx;
mfx_dc->session = user_session;

av_hwdevice_ctx_init(mfx_ctx);

// Create a frames context out of the surfaces we've got.

mfx_frames = av_hwframes_ctx_alloc(mfx_ctx);

fc = mfx_frames->data;
fc.pool = user_surfaces.allocator;
fc.width = user_surfaces.width;
// etc.

mfx_fc = fc->hwctx;
mfx_fc.surfaces = user_surfaces.array;
mfx_fc.nb_surfaces = user_surfaces.count;
mfx_fc.frame_type = user_surfaces.memtype;

av_hwframe_ctx_init(frames);

// Do stuff with frames.

>                                                          Looking at the code:
> 
>> *mfx_surface = (mfxFrameSurface1*)src->data[3];
> 
> A QSV frames context is using the mfxFrameSurface1 structure for describing
> the individual frames and mfxFrameSurface1 can only come from the MSDK runtime,
> it cannot be user-supplied.
> 
> I don't think that there's something that needs to be documented because
> whatever user-side manipulation an API consumer would want to perform, it would
> always need to derive the context either from QSV to D3D/VAAPI or from D3D to
> VAAPI in order to access and manipulate individual frames.

- Mark


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