[FFmpeg-devel] [PATCH v4 03/11] libavutil/hwcontext_d3d11va: adding more texture information to the D3D11 hwcontext API

Max Dmitrichenko maxim.d33 at gmail.com
Sat May 9 20:18:36 EEST 2020


On Sat, May 9, 2020 at 3:18 PM Hendrik Leppkes <h.leppkes at gmail.com> wrote:

> On Sat, May 9, 2020 at 2:11 PM Max Dmitrichenko <maxim.d33 at gmail.com>
> wrote:
> >
> > Question about array-textures: are there any confirmation that with any
> > BindFlags combination it is should be possible to create such texture?
> > Most importantly D3D11_BIND_RENDER_TARGET.
> >
>
> More interestingly, is there any evidence that this is in fact not
> possible?
> I see no mention of any limitations like that in the D3D11 documentation.
>
> Where does this condition then come from?
>
>
MSFT documentation is not share much details,
Try following https://pastebin.com/iCPrwUem
see #if condition for easy check

regards
Max


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